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InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs.
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@ -710,8 +710,8 @@ GameController::GameController(SDL_GameController* const gamecontroller,
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const bool is_registered = registered_axes.contains(i);
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// each axis gets a negative and a positive input instance associated with it
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AddAnalogInputs(new LegacyAxis(m_joystick, i, -32768, is_registered),
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new LegacyAxis(m_joystick, i, 32767, is_registered));
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AddFullAnalogSurfaceInputs(new LegacyAxis(m_joystick, i, -32768, is_registered),
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new LegacyAxis(m_joystick, i, 32767, is_registered));
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}
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// Hats
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