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* Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode. - giving more control to end-users across the user-friendly interface. - deleting/cleaning some dead variables. - updating all gameconfig.ini data to reflect new PHack concept (pending upload). * Updated Italian translation - Includes corrections, a better strings translating and suggestions directly by Google Code's people. + Minor old pending changes... git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6973 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -434,7 +434,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer,
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case 3: // Z16
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colmat[1] = colmat[5] = colmat[9] = colmat[12] = 1.0f;
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cbufid = 13;
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cbufid = 24;
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break;
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case 11: // Z16 (reverse order)
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