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Eliminate SamplerCommon::AreBpTexMode0MipmapsEnabled
This was added in0b9a72a62d
but became irrelevant in70f9fc4e75
as the check is now self-explanatory due to a rejiggering of the bitfields.
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@ -979,9 +979,8 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
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{
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state.min_filter = SamplerState::Filter::Linear;
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state.mag_filter = SamplerState::Filter::Linear;
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state.mipmap_filter = SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0) ?
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SamplerState::Filter::Linear :
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SamplerState::Filter::Point;
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state.mipmap_filter = tm0.mipmap_filter != MipMode::None ? SamplerState::Filter::Linear :
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SamplerState::Filter::Point;
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}
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// Custom textures may have a greater number of mips
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@ -1000,7 +999,7 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
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// disabling anisotropy, or changing the anisotropic algorithm employed.
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state.min_filter = SamplerState::Filter::Linear;
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state.mag_filter = SamplerState::Filter::Linear;
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if (SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0))
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if (tm0.mipmap_filter != MipMode::None)
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state.mipmap_filter = SamplerState::Filter::Linear;
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state.anisotropic_filtering = 1;
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}
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@ -1009,7 +1008,7 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
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state.anisotropic_filtering = 0;
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}
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if (has_arbitrary_mips && SamplerCommon::AreBpTexMode0MipmapsEnabled(tm0))
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if (has_arbitrary_mips && tm0.mipmap_filter != MipMode::None)
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{
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// Apply a secondary bias calculated from the IR scale to pull inwards mipmaps
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// that have arbitrary contents, eg. are used for fog effects where the
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