Common: Add alignment header

Gets rid of duplicated alignment code.
This commit is contained in:
Léo Lam
2016-11-27 11:56:22 +01:00
parent 7192789c11
commit 31ccfffd38
32 changed files with 146 additions and 119 deletions

View File

@ -4,6 +4,7 @@
#include <string>
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/LinearDiskCache.h"
@ -457,7 +458,8 @@ public:
void PixelShaderCache::Init()
{
unsigned int cbsize = ROUND_UP(sizeof(PixelShaderConstants), 16); // must be a multiple of 16
unsigned int cbsize = Common::AlignUp(static_cast<unsigned int>(sizeof(PixelShaderConstants)),
16); // must be a multiple of 16
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER,
D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
D3D::device->CreateBuffer(&cbdesc, nullptr, &pscbuf);