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Lint fixes
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@ -104,7 +104,7 @@ VertexManagerBase::~VertexManagerBase() = default;
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bool VertexManagerBase::Initialize()
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{
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m_frame_end_event = AfterFrameEvent::Register([this] { OnEndFrame();}, "VertexManagerBase");
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m_frame_end_event = AfterFrameEvent::Register([this] { OnEndFrame(); }, "VertexManagerBase");
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m_index_generator.Init();
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m_cpu_cull.Init();
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return true;
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@ -562,8 +562,7 @@ void VertexManagerBase::Flush()
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{
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bool skip = false;
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GraphicsModActionData::DrawStarted draw_started{&skip};
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for (const auto action :
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g_graphics_mod_manager->GetDrawStartedActions(texture_name))
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for (const auto action : g_graphics_mod_manager->GetDrawStartedActions(texture_name))
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{
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action->OnDrawStarted(&draw_started);
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}
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