mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
This commit is contained in:
@ -40,13 +40,13 @@ void DynamicInputTextureManager::Load()
|
||||
}
|
||||
}
|
||||
|
||||
void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
|
||||
const std::string& controller_name)
|
||||
void DynamicInputTextureManager::GenerateTextures(const IniFile& file,
|
||||
const std::vector<std::string>& controller_names)
|
||||
{
|
||||
bool any_dirty = false;
|
||||
for (const auto& configuration : m_configuration)
|
||||
{
|
||||
any_dirty |= configuration.GenerateTextures(sec, controller_name);
|
||||
any_dirty |= configuration.GenerateTextures(file, controller_names);
|
||||
}
|
||||
|
||||
if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
|
||||
|
Reference in New Issue
Block a user