InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers

This commit is contained in:
iwubcode
2021-02-27 16:41:50 -06:00
parent 158674c274
commit 32d584a0f5
10 changed files with 117 additions and 123 deletions

View File

@ -40,13 +40,13 @@ void DynamicInputTextureManager::Load()
}
}
void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
const std::string& controller_name)
void DynamicInputTextureManager::GenerateTextures(const IniFile& file,
const std::vector<std::string>& controller_names)
{
bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
any_dirty |= configuration.GenerateTextures(sec, controller_name);
any_dirty |= configuration.GenerateTextures(file, controller_names);
}
if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)