mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-03-12 06:39:14 +01:00
Merge pull request #4739 from AdmiralCurtiss/auto-adjust-window-size-16-9
Make the "Auto Adjust Window Size" option respect the current game's aspect ratio.
This commit is contained in:
commit
3405f0ba01
@ -476,6 +476,21 @@ float Renderer::CalculateDrawAspectRatio(int target_width, int target_height)
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<float, float> Renderer::ScaleToDisplayAspectRatio(const int width, const int height)
|
||||
{
|
||||
// Scale either the width or height depending the content aspect ratio.
|
||||
// This way we preserve as much resolution as possible when scaling.
|
||||
float ratio = CalculateDrawAspectRatio(width, height);
|
||||
if (ratio >= 1.0f)
|
||||
{
|
||||
// Preserve horizontal resolution, scale vertically.
|
||||
return std::make_tuple(static_cast<float>(width), static_cast<float>(height) * ratio);
|
||||
}
|
||||
|
||||
// Preserve vertical resolution, scale horizontally.
|
||||
return std::make_tuple(static_cast<float>(width) / ratio, static_cast<float>(height));
|
||||
}
|
||||
|
||||
TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
|
||||
{
|
||||
// No point including any borders in the frame dump image, since they'd have to be cropped anyway.
|
||||
@ -498,22 +513,8 @@ TargetRectangle Renderer::CalculateFrameDumpDrawRectangle()
|
||||
unsigned int efb_width, efb_height;
|
||||
g_framebuffer_manager->GetTargetSize(&efb_width, &efb_height);
|
||||
|
||||
// Scale either the width or height depending the content aspect ratio.
|
||||
// This way we preserve as much resolution as possible when scaling.
|
||||
float ratio = CalculateDrawAspectRatio(efb_width, efb_height);
|
||||
float draw_width, draw_height;
|
||||
if (ratio >= 1.0f)
|
||||
{
|
||||
// Preserve horizontal resolution, scale vertically.
|
||||
draw_width = static_cast<float>(efb_width);
|
||||
draw_height = static_cast<float>(efb_height) * ratio;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Preserve vertical resolution, scale horizontally.
|
||||
draw_width = static_cast<float>(efb_width) / ratio;
|
||||
draw_height = static_cast<float>(efb_height);
|
||||
}
|
||||
std::tie(draw_width, draw_height) = ScaleToDisplayAspectRatio(efb_width, efb_height);
|
||||
|
||||
rc.right = static_cast<int>(std::ceil(draw_width));
|
||||
rc.bottom = static_cast<int>(std::ceil(draw_height));
|
||||
@ -585,7 +586,12 @@ void Renderer::UpdateDrawRectangle()
|
||||
float Ratio = CalculateDrawAspectRatio(s_backbuffer_width, s_backbuffer_height);
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
{
|
||||
if (Ratio > 1.0f)
|
||||
if (Ratio >= 0.995f && Ratio <= 1.005f)
|
||||
{
|
||||
// If we're very close already, don't scale.
|
||||
Ratio = 1.0f;
|
||||
}
|
||||
else if (Ratio > 1.0f)
|
||||
{
|
||||
// Scale down and center in the X direction.
|
||||
FloatGLWidth /= Ratio;
|
||||
@ -647,6 +653,38 @@ void Renderer::SetWindowSize(int width, int height)
|
||||
// Scale the window size by the EFB scale.
|
||||
CalculateTargetScale(width, height, &width, &height);
|
||||
|
||||
float scaled_width, scaled_height;
|
||||
std::tie(scaled_width, scaled_height) = ScaleToDisplayAspectRatio(width, height);
|
||||
|
||||
if (g_ActiveConfig.bCrop)
|
||||
{
|
||||
// Force 4:3 or 16:9 by cropping the image.
|
||||
float current_aspect = scaled_width / scaled_height;
|
||||
float expected_aspect =
|
||||
(g_ActiveConfig.iAspectRatio == ASPECT_ANALOG_WIDE ||
|
||||
(g_ActiveConfig.iAspectRatio != ASPECT_ANALOG && Core::g_aspect_wide)) ?
|
||||
(16.0f / 9.0f) :
|
||||
(4.0f / 3.0f);
|
||||
if (current_aspect > expected_aspect)
|
||||
{
|
||||
// keep height, crop width
|
||||
scaled_width = scaled_height * expected_aspect;
|
||||
}
|
||||
else
|
||||
{
|
||||
// keep width, crop height
|
||||
scaled_height = scaled_width / expected_aspect;
|
||||
}
|
||||
}
|
||||
|
||||
width = static_cast<int>(std::ceil(scaled_width));
|
||||
height = static_cast<int>(std::ceil(scaled_height));
|
||||
|
||||
// UpdateDrawRectangle() makes sure that the rendered image is divisible by four for video
|
||||
// encoders, so do that here too to match it
|
||||
width -= width % 4;
|
||||
height -= height % 4;
|
||||
|
||||
Host_RequestRenderWindowSize(width, height);
|
||||
}
|
||||
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include <mutex>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
@ -94,6 +95,7 @@ public:
|
||||
|
||||
static const TargetRectangle& GetTargetRectangle() { return target_rc; }
|
||||
static float CalculateDrawAspectRatio(int target_width, int target_height);
|
||||
static std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height);
|
||||
static TargetRectangle CalculateFrameDumpDrawRectangle();
|
||||
static void UpdateDrawRectangle();
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user