Android: And Lock and Unlock wrappers to HostThreadLock

This way we can ensure DeclareAsHostThread and UndeclareAsHostThread
are called when locking and unlocking.
This commit is contained in:
JosJuice
2023-06-11 12:18:16 +02:00
parent 5524042922
commit 3519a7070d
2 changed files with 29 additions and 9 deletions

View File

@ -447,9 +447,9 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
while (s_is_booting.IsSet())
{
// Need to wait for boot to finish before we can pause
host_identity_guard.m_lock.unlock();
host_identity_guard.Unlock();
std::this_thread::sleep_for(std::chrono::milliseconds(1));
host_identity_guard.m_lock.lock();
host_identity_guard.Lock();
}
if (Core::GetState() == Core::State::Running)
@ -572,15 +572,15 @@ static void Run(JNIEnv* env, std::unique_ptr<BootParameters>&& boot, bool riivol
while (Core::IsRunning())
{
host_identity_guard.m_lock.unlock();
host_identity_guard.Unlock();
s_update_main_frame_event.Wait();
host_identity_guard.m_lock.lock();
host_identity_guard.Lock();
Core::HostDispatchJobs();
}
s_game_metadata_is_valid = false;
Core::Shutdown();
host_identity_guard.m_lock.unlock();
host_identity_guard.Unlock();
env->CallStaticVoidMethod(IDCache::GetNativeLibraryClass(),
IDCache::GetFinishEmulationActivity());