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synced 2025-06-13 00:58:29 +02:00
Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.
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@ -80,9 +80,9 @@ void ARCodeWidget::ConnectWidgets()
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connect(m_code_list, &QListWidget::customContextMenuRequested, this,
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&ARCodeWidget::OnContextMenuRequested);
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connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed);
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connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed);
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connect(m_code_remove, &QPushButton::pressed, this, &ARCodeWidget::OnCodeRemovePressed);
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connect(m_code_add, &QPushButton::clicked, this, &ARCodeWidget::OnCodeAddClicked);
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connect(m_code_edit, &QPushButton::clicked, this, &ARCodeWidget::OnCodeEditClicked);
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connect(m_code_remove, &QPushButton::clicked, this, &ARCodeWidget::OnCodeRemoveClicked);
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}
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void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
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@ -183,7 +183,7 @@ void ARCodeWidget::AddCode(ActionReplay::ARCode code)
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SaveCodes();
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}
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void ARCodeWidget::OnCodeAddPressed()
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void ARCodeWidget::OnCodeAddClicked()
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{
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ActionReplay::ARCode ar;
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ar.active = true;
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@ -201,7 +201,7 @@ void ARCodeWidget::OnCodeAddPressed()
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}
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}
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void ARCodeWidget::OnCodeEditPressed()
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void ARCodeWidget::OnCodeEditClicked()
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{
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auto items = m_code_list->selectedItems();
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@ -228,7 +228,7 @@ void ARCodeWidget::OnCodeEditPressed()
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UpdateList();
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}
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void ARCodeWidget::OnCodeRemovePressed()
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void ARCodeWidget::OnCodeRemoveClicked()
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{
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auto items = m_code_list->selectedItems();
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