Connect numerous QPushButtons to use clicked signal instead of pressed. This unifies UI behaviour more.

This commit is contained in:
Silent
2019-07-24 00:18:58 +02:00
parent 29ba53f6c3
commit 3529dfd691
23 changed files with 70 additions and 70 deletions

View File

@ -80,9 +80,9 @@ void ARCodeWidget::ConnectWidgets()
connect(m_code_list, &QListWidget::customContextMenuRequested, this,
&ARCodeWidget::OnContextMenuRequested);
connect(m_code_add, &QPushButton::pressed, this, &ARCodeWidget::OnCodeAddPressed);
connect(m_code_edit, &QPushButton::pressed, this, &ARCodeWidget::OnCodeEditPressed);
connect(m_code_remove, &QPushButton::pressed, this, &ARCodeWidget::OnCodeRemovePressed);
connect(m_code_add, &QPushButton::clicked, this, &ARCodeWidget::OnCodeAddClicked);
connect(m_code_edit, &QPushButton::clicked, this, &ARCodeWidget::OnCodeEditClicked);
connect(m_code_remove, &QPushButton::clicked, this, &ARCodeWidget::OnCodeRemoveClicked);
}
void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
@ -183,7 +183,7 @@ void ARCodeWidget::AddCode(ActionReplay::ARCode code)
SaveCodes();
}
void ARCodeWidget::OnCodeAddPressed()
void ARCodeWidget::OnCodeAddClicked()
{
ActionReplay::ARCode ar;
ar.active = true;
@ -201,7 +201,7 @@ void ARCodeWidget::OnCodeAddPressed()
}
}
void ARCodeWidget::OnCodeEditPressed()
void ARCodeWidget::OnCodeEditClicked()
{
auto items = m_code_list->selectedItems();
@ -228,7 +228,7 @@ void ARCodeWidget::OnCodeEditPressed()
UpdateList();
}
void ARCodeWidget::OnCodeRemovePressed()
void ARCodeWidget::OnCodeRemoveClicked()
{
auto items = m_code_list->selectedItems();