From 356ebdf5098a24a70c04392ef7bcad7b762affbe Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sun, 21 Apr 2019 12:37:22 +1000 Subject: [PATCH] OGL: Set shared context state up to match main context Has a better chance of avoiding recompiling if so. --- Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 8832c8e6f0..f3ed0424e7 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -852,6 +852,18 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitWorkerThread(void* param) return false; s_is_shared_context = true; + + // Make the state match the main context to have a better chance of avoiding recompiles. + if (!context->IsGLES()) + glEnable(GL_PROGRAM_POINT_SIZE); + if (g_ActiveConfig.backend_info.bSupportsClipControl) + glClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE); + if (g_ActiveConfig.backend_info.bSupportsDepthClamp) + { + glEnable(GL_CLIP_DISTANCE0); + glEnable(GL_CLIP_DISTANCE1); + glEnable(GL_DEPTH_CLAMP); + } if (g_ActiveConfig.backend_info.bSupportsPrimitiveRestart) GLUtil::EnablePrimitiveRestart(context);