mirror of
https://github.com/dolphin-emu/dolphin.git
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Reformat all the things. Have fun with merge conflicts.
This commit is contained in:
@ -6,93 +6,98 @@
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#include <windows.h>
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#include "InputCommon/ControllerInterface/Device.h"
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#include "InputCommon/ControllerInterface/DInput/DInput8.h"
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#include "InputCommon/ControllerInterface/Device.h"
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namespace ciface
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{
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namespace DInput
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{
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void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<Core::Device*>& devices, HWND _hwnd);
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class KeyboardMouse : public Core::Device
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{
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private:
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struct State
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{
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BYTE keyboard[256];
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DIMOUSESTATE2 mouse;
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struct
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{
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ControlState x, y;
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} cursor;
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};
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struct State
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{
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BYTE keyboard[256];
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DIMOUSESTATE2 mouse;
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struct
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{
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ControlState x, y;
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} cursor;
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};
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class Key : public Input
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{
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public:
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Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const BYTE& m_key;
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const u8 m_index;
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};
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class Key : public Input
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{
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public:
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Key(u8 index, const BYTE& key) : m_key(key), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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class Button : public Input
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{
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public:
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Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const BYTE& m_button;
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const u8 m_index;
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};
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private:
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const BYTE& m_key;
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const u8 m_index;
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};
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class Axis : public Input
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{
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public:
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Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const LONG& m_axis;
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const LONG m_range;
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const u8 m_index;
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};
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class Button : public Input
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{
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public:
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Button(u8 index, const BYTE& button) : m_button(button), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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class Cursor : public Input
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{
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public:
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Cursor(u8 index, const ControlState& axis, const bool positive) : m_axis(axis), m_index(index), m_positive(positive) {}
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std::string GetName() const override;
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bool IsDetectable() override { return false; }
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ControlState GetState() const override;
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private:
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const ControlState& m_axis;
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const u8 m_index;
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const bool m_positive;
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};
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private:
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const BYTE& m_button;
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const u8 m_index;
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};
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class Axis : public Input
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{
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public:
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Axis(u8 index, const LONG& axis, LONG range) : m_axis(axis), m_range(range), m_index(index) {}
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std::string GetName() const override;
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ControlState GetState() const override;
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private:
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const LONG& m_axis;
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const LONG m_range;
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const u8 m_index;
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};
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class Cursor : public Input
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{
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public:
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Cursor(u8 index, const ControlState& axis, const bool positive)
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: m_axis(axis), m_index(index), m_positive(positive)
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{
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}
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std::string GetName() const override;
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bool IsDetectable() override { return false; }
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ControlState GetState() const override;
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private:
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const ControlState& m_axis;
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const u8 m_index;
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const bool m_positive;
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};
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public:
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void UpdateInput() override;
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void UpdateInput() override;
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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~KeyboardMouse();
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KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
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~KeyboardMouse();
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std::string GetName() const override;
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int GetId() const override;
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std::string GetSource() const override;
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std::string GetName() const override;
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int GetId() const override;
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std::string GetSource() const override;
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private:
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const LPDIRECTINPUTDEVICE8 m_kb_device;
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const LPDIRECTINPUTDEVICE8 m_mo_device;
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const LPDIRECTINPUTDEVICE8 m_kb_device;
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const LPDIRECTINPUTDEVICE8 m_mo_device;
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DWORD m_last_update;
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State m_state_in;
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DWORD m_last_update;
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State m_state_in;
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};
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}
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}
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