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VideoCommon: add ability to serialize graphics mod to json object
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@ -225,7 +225,7 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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WARN_LOG_FMT(VIDEO,
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"Specified graphics mod asset '{}' for mod '{}' has an absolute path, you "
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"shouldn't release this to users.",
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asset.m_name, mod.m_title);
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asset.m_asset_id, mod.m_title);
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}
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else
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{
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@ -233,7 +233,7 @@ void GraphicsModManager::Load(const GraphicsModGroupConfig& config)
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}
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}
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filesystem_library->SetAssetIDMapData(asset.m_name, std::move(asset_map));
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filesystem_library->SetAssetIDMapData(asset.m_asset_id, std::move(asset_map));
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}
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}
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