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Core: Allow overriding the enabling of a code
If we want to enable codes in the default game INIs, we should have some way for users to disable them. This commit accomplishes that by adding a *_Disabled section corresponding to each *_Enabled section.
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@ -89,7 +89,7 @@ void ARCodeWidget::ConnectWidgets()
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void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
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{
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m_ar_codes[m_code_list->row(item)].active = (item->checkState() == Qt::Checked);
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m_ar_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
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if (!m_restart_required)
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ActionReplay::ApplyCodes(m_ar_codes);
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@ -159,7 +159,7 @@ void ARCodeWidget::UpdateList()
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item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable |
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Qt::ItemIsDragEnabled);
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item->setCheckState(ar.active ? Qt::Checked : Qt::Unchecked);
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item->setCheckState(ar.enabled ? Qt::Checked : Qt::Unchecked);
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item->setData(Qt::UserRole, static_cast<int>(i));
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m_code_list->addItem(item);
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@ -190,7 +190,7 @@ void ARCodeWidget::AddCode(ActionReplay::ARCode code)
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void ARCodeWidget::OnCodeAddClicked()
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{
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ActionReplay::ARCode ar;
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ar.active = true;
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ar.enabled = true;
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CheatCodeEditor ed(this);
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ed.SetARCode(&ar);
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