Make arrow and home keys work in wiimote emulator.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4967 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice 2010-01-27 02:39:59 +00:00
parent 8fdc293328
commit 36a5015bc0
3 changed files with 7 additions and 1 deletions

View File

@ -121,6 +121,9 @@ KeySym wxCharCodeWXToX(int id)
void XKeyToString(unsigned int keycode, char *keyStr) { void XKeyToString(unsigned int keycode, char *keyStr) {
switch (keycode) { switch (keycode) {
case XK_Home:
sprintf(keyStr, "HOME");
break;
case XK_Left: case XK_Left:
sprintf(keyStr, "LEFT"); sprintf(keyStr, "LEFT");
break; break;

View File

@ -741,6 +741,7 @@ void ReadLinuxKeyboard()
XGetWindowAttributes (E.xmotion.display, E.xmotion.window, &WinAttribs); XGetWindowAttributes (E.xmotion.display, E.xmotion.window, &WinAttribs);
MousePos.WinWidth = WinAttribs.width; MousePos.WinWidth = WinAttribs.width;
MousePos.WinHeight = WinAttribs.height; MousePos.WinHeight = WinAttribs.height;
break;
} }
default: default:
break; break;

View File

@ -303,11 +303,13 @@ bool IsKey(int Key)
{ {
int MapKey = WiiMapping[g_ID].Button[Key]; int MapKey = WiiMapping[g_ID].Button[Key];
#ifdef _WIN32
if (MapKey < 256) if (MapKey < 256)
{ {
#ifdef _WIN32
Ret = GetAsyncKeyState(MapKey); // Keyboard (Windows) Ret = GetAsyncKeyState(MapKey); // Keyboard (Windows)
#else #else
if (MapKey < 256 || (MapKey >= 0xff50 && MapKey <= 0xff54))
{
Ret = KeyStatus[Key]; // Keyboard (Linux) Ret = KeyStatus[Key]; // Keyboard (Linux)
#endif #endif
} }