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DSP LLE: code cleanup that doesn't affect behavior.
Make DSPCore build properly in debugfast (breakpoints work again) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4816 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -84,10 +84,11 @@ void clrp(const UDSPInstruction& opc)
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// Magic numbers taken from duddie's doc
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// These are probably a bad idea to put here.
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zeroWriteBackLog();
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g_dsp.r[0x14] = 0x0000;
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g_dsp.r[0x15] = 0xfff0;
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g_dsp.r[0x16] = 0x00ff;
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g_dsp.r[0x17] = 0x0010;
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g_dsp.r[DSP_REG_PRODL] = 0x0000;
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g_dsp.r[DSP_REG_PRODM] = 0xfff0;
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g_dsp.r[DSP_REG_PRODH] = 0x00ff;
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g_dsp.r[DSP_REG_PRODM2] = 0x0010;
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// 00ff_(fff0 + 0010)_0000 = 0100_0000_0000, conveniently, lower 40bits = 0
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}
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// MOVP $acD
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