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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -32,6 +32,12 @@ void DSPDebugInterface::disasm(unsigned int address, char *dest, int max_size)
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void DSPDebugInterface::getRawMemoryString(int memory, unsigned int address, char *dest, int max_size)
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{
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if (DSPCore_GetState() == DSPCORE_STOP)
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{
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dest[0] = 0;
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return;
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}
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switch (memory) {
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case 0: // IMEM
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switch (address >> 12) {
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