Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -32,6 +32,12 @@ void DSPDebugInterface::disasm(unsigned int address, char *dest, int max_size)
void DSPDebugInterface::getRawMemoryString(int memory, unsigned int address, char *dest, int max_size)
{
if (DSPCore_GetState() == DSPCORE_STOP)
{
dest[0] = 0;
return;
}
switch (memory) {
case 0: // IMEM
switch (address >> 12) {