Lots more work on making the frame aui stuff functional.

Also added a DSPCORE_STOP state.  The DSP-LLE debugger window segmentation faults if it is openned when a game is not running.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-07-22 02:05:28 +00:00
parent fb36de2338
commit 3859a7dce2
33 changed files with 245 additions and 534 deletions

View File

@ -61,8 +61,9 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
LogManager::SetInstance((LogManager *)globals->logManager);
}
void DllDebugger(void *_hParent, bool Show)
void *DllDebugger(void *_hParent, bool Show)
{
return NULL;
}
void DllConfig(HWND _hParent)