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Lots more work on making the frame aui stuff functional.
Also added a DSPCORE_STOP state. The DSP-LLE debugger window segmentation faults if it is openned when a game is not running. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5931 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -61,8 +61,9 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals)
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LogManager::SetInstance((LogManager *)globals->logManager);
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}
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void DllDebugger(void *_hParent, bool Show)
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void *DllDebugger(void *_hParent, bool Show)
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{
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return NULL;
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}
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void DllConfig(HWND _hParent)
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