Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads)

This commit is contained in:
Jordan Woyak
2013-01-17 15:40:44 -06:00
parent 69c91a20ea
commit 38b01d176a
2 changed files with 33 additions and 3 deletions

View File

@ -461,7 +461,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
i = device->Inputs().begin(),
e = device->Inputs().end();
for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
*state++ = ((*i)->GetState() > INPUT_DETECT_THRESHOLD);
*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
while (time < ms)
{
@ -477,7 +477,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
if (false == *state)
return *i;
}
else
else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
*state = false;
}
Common::SleepCurrentThread(10); time += 10;