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https://github.com/dolphin-emu/dolphin.git
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Start to make possible use of "full analog surface". (useful for triggers on some silly physical gamepads)
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@ -461,7 +461,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
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i = device->Inputs().begin(),
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e = device->Inputs().end();
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for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
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*state++ = ((*i)->GetState() > INPUT_DETECT_THRESHOLD);
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*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
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while (time < ms)
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{
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@ -477,7 +477,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
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if (false == *state)
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return *i;
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}
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else
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else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
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*state = false;
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}
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Common::SleepCurrentThread(10); time += 10;
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