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TexCache: remove expanded_width
This variable isn't use any more.
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614d058db1
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@ -81,8 +81,7 @@ void TextureCache::TCacheEntry::Load(unsigned int width, unsigned int height,
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D3D::ReplaceRGBATexture2D(texture->GetTex(), TextureCache::temp, width, height, expanded_width, level, usage);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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unsigned int height, unsigned int expanded_width,
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt)
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{
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D3D11_USAGE usage = D3D11_USAGE_DEFAULT;
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@ -39,7 +39,7 @@ private:
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};
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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u64 EncodeToRamFromTexture(u32 address, void* source_texture, u32 SourceW, u32 SourceH, bool bFromZBuffer, bool bIsIntensityFmt, u32 copyfmt, int bScaleByHalf, const EFBRectangle& source) {return 0;};
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@ -108,8 +108,7 @@ bool TextureCache::TCacheEntry::Save(const std::string& filename, unsigned int l
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return SaveTexture(filename, GL_TEXTURE_2D_ARRAY, texture, virtual_width, virtual_height, level);
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}
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width,
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unsigned int height, unsigned int expanded_width,
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TextureCache::TCacheEntryBase* TextureCache::CreateTexture(unsigned int width, unsigned int height,
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unsigned int tex_levels, PC_TexFormat pcfmt)
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{
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int gl_format = 0,
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@ -54,7 +54,7 @@ private:
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~TextureCache();
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TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) override;
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unsigned int tex_levels, PC_TexFormat pcfmt) override;
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TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) override;
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@ -466,7 +466,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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// create the entry/texture
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if (nullptr == entry)
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{
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textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
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textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
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// Sometimes, we can get around recreating a texture if only the number of mip levels changes
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// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states
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@ -98,7 +98,7 @@ public:
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static bool Find(u32 start_address, u64 hash);
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virtual TCacheEntryBase* CreateTexture(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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unsigned int tex_levels, PC_TexFormat pcfmt) = 0;
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virtual TCacheEntryBase* CreateRenderTargetTexture(unsigned int scaled_tex_w, unsigned int scaled_tex_h) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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