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[OGL] Textures now save to PNG not TGA
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@ -9,52 +9,6 @@
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#include "ImageWrite.h"
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#include "FileUtil.h"
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#pragma pack(push, 1)
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struct TGA_HEADER
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{
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u8 identsize; // size of ID field that follows 18 u8 header (0 usually)
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u8 colourmaptype; // type of colour map 0=none, 1=has palette
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u8 imagetype; // type of image 0=none,1=indexed,2=rgb,3=grey,+8=rle packed
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s16 colourmapstart; // first colour map entry in palette
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s16 colourmaplength; // number of colours in palette
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u8 colourmapbits; // number of bits per palette entry 15,16,24,32
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s16 xstart; // image x origin
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s16 ystart; // image y origin
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s16 width; // image width in pixels
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s16 height; // image height in pixels
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u8 bits; // image bits per pixel 8,16,24,32
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u8 descriptor; // image descriptor bits (vh flip bits)
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// pixel data follows header
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};
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#pragma pack(pop)
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bool SaveTGA(const char* filename, int width, int height, void* pdata)
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{
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TGA_HEADER hdr;
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File::IOFile f(filename, "wb");
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if (!f)
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return false;
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_assert_(sizeof(TGA_HEADER) == 18 && sizeof(hdr) == 18);
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memset(&hdr, 0, sizeof(hdr));
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hdr.imagetype = 2;
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hdr.bits = 32;
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hdr.width = width;
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hdr.height = height;
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hdr.descriptor |= 8|(1<<5); // 8bit alpha, flip vertical
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f.WriteArray(&hdr, 1);
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f.WriteBytes(pdata, width * height * 4);
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return true;
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}
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bool SaveData(const char* filename, const char* data)
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{
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std::ofstream f;
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@ -90,7 +44,7 @@ bool TextureToPng(u8* data, int row_stride, const char* filename, int width, int
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// Open file for writing (binary mode)
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fp = fopen(filename, "wb");
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if (fp == NULL) {
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PanicAlert("Screenshot failed: Could not open file %s\n", filename);
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PanicAlert("Screenshot failed: Could not open file %s %d\n", filename, errno);
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goto finalise;
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}
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