diff --git a/Source/Core/VideoCommon/VertexLoaderX64.cpp b/Source/Core/VideoCommon/VertexLoaderX64.cpp index c29981b9ec..96832e3449 100644 --- a/Source/Core/VideoCommon/VertexLoaderX64.cpp +++ b/Source/Core/VideoCommon/VertexLoaderX64.cpp @@ -284,7 +284,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format) // RRRRRGGG GGGBBBBB // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR LoadAndSwap(16, scratch1, data); - if (cpu_info.bBMI1 && cpu_info.bBMI2) + if (cpu_info.bBMI1 && cpu_info.bFastBMI2) { MOV(32, R(scratch2), Imm32(0x07C3F7C0)); PDEP(32, scratch3, scratch1, R(scratch2)); @@ -324,7 +324,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format) // RRRRGGGG BBBBAAAA // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR LoadAndSwap(16, scratch1, data); - if (cpu_info.bBMI2) + if (cpu_info.bFastBMI2) { MOV(32, R(scratch2), Imm32(0x0F0F0F0F)); PDEP(32, scratch1, scratch1, R(scratch2)); @@ -353,7 +353,7 @@ void VertexLoaderX64::ReadColor(OpArg data, u64 attribute, int format) // AAAAAAAA BBBBBBBB GGGGGGGG RRRRRRRR data.AddMemOffset(-1); // subtract one from address so we can use a 32bit load and bswap LoadAndSwap(32, scratch1, data); - if (cpu_info.bBMI2) + if (cpu_info.bFastBMI2) { MOV(32, R(scratch2), Imm32(0xFCFCFCFC)); PDEP(32, scratch1, scratch1, R(scratch2));