mirror of
https://github.com/dolphin-emu/dolphin.git
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Merge pull request #3988 from leoetlino/scanning-block
WiimoteReal: Don't block on refresh
This commit is contained in:
commit
3a895f88bf
@ -533,7 +533,9 @@ void EmuThread()
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if (core_parameter.bWii)
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{
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if (init_controllers)
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Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
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Wiimote::Initialize(s_window_handle, !s_state_filename.empty() ?
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Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES :
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Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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else
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Wiimote::LoadConfig();
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@ -28,7 +28,7 @@ void Shutdown()
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g_controller_interface.Shutdown();
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}
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void Initialize(void* const hwnd, bool wait)
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void Initialize(void* const hwnd, InitializeMode init_mode)
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{
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if (s_config.ControllersNeedToBeCreated())
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{
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@ -40,7 +40,7 @@ void Initialize(void* const hwnd, bool wait)
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s_config.LoadConfig(false);
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WiimoteReal::Initialize(wait);
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WiimoteReal::Initialize(init_mode);
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// Reload Wiimotes with our settings
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if (Movie::IsMovieActive())
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@ -35,8 +35,14 @@ extern unsigned int g_wiimote_sources[MAX_BBMOTES];
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namespace Wiimote
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{
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enum class InitializeMode
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{
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DO_WAIT_FOR_WIIMOTES,
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DO_NOT_WAIT_FOR_WIIMOTES,
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};
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void Shutdown();
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void Initialize(void* const hwnd, bool wait = false);
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void Initialize(void* const hwnd, InitializeMode init_mode);
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void ResetAllWiimotes();
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void LoadConfig();
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void Resume();
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@ -54,7 +60,7 @@ void Update(int _number, bool _connected);
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namespace WiimoteReal
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{
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void Initialize(bool wait = false);
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void Initialize(::Wiimote::InitializeMode init_mode);
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void Stop();
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void Shutdown();
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void Resume();
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@ -231,7 +231,7 @@ void Wiimote::RequestStatus(const wm_request_status* const rs)
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{
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using namespace WiimoteReal;
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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if (g_wiimotes[m_index])
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{
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@ -662,7 +662,7 @@ void Wiimote::Update()
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{
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using namespace WiimoteReal;
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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if (g_wiimotes[m_index])
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{
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const Report& rpt = g_wiimotes[m_index]->ProcessReadQueue();
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@ -500,7 +500,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
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IOBluetoothDevice* device = [l2capChannel device];
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WiimoteReal::WiimoteDarwin* wm = nullptr;
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std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock);
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std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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{
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@ -541,7 +541,7 @@ void WiimoteDarwinHid::RemoveCallback(void* context, IOReturn result, void*)
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IOBluetoothDevice* device = [l2capChannel device];
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WiimoteReal::WiimoteDarwin* wm = nullptr;
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std::lock_guard<std::recursive_mutex> lk(WiimoteReal::g_refresh_lock);
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std::lock_guard<std::mutex> lk(WiimoteReal::g_wiimotes_mutex);
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for (int i = 0; i < MAX_WIIMOTES; i++)
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{
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@ -25,15 +25,13 @@ unsigned int g_wiimote_sources[MAX_BBMOTES];
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namespace WiimoteReal
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{
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void HandleFoundWiimotes(const std::vector<Wiimote*>&);
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void TryToConnectBalanceBoard(Wiimote*);
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void TryToConnectWiimote(Wiimote*);
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void HandleWiimoteDisconnect(int index);
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void DoneWithWiimote(int index);
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static bool g_real_wiimotes_initialized = false;
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std::recursive_mutex g_refresh_lock;
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std::mutex g_wiimotes_mutex;
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Wiimote* g_wiimotes[MAX_BBMOTES];
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WiimoteScanner g_wiimote_scanner;
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@ -402,6 +400,7 @@ void Wiimote::EmuPause()
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static unsigned int CalculateConnectedWiimotes()
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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unsigned int connected_wiimotes = 0;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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if (g_wiimotes[i])
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@ -412,6 +411,7 @@ static unsigned int CalculateConnectedWiimotes()
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static unsigned int CalculateWantedWiimotes()
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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// Figure out how many real Wiimotes are required
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unsigned int wanted_wiimotes = 0;
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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@ -423,6 +423,7 @@ static unsigned int CalculateWantedWiimotes()
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static unsigned int CalculateWantedBB()
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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unsigned int wanted_bb = 0;
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[WIIMOTE_BALANCE_BOARD] &&
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!g_wiimotes[WIIMOTE_BALANCE_BOARD])
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@ -430,38 +431,32 @@ static unsigned int CalculateWantedBB()
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return wanted_bb;
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}
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void WiimoteScanner::WantWiimotes(bool do_want)
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void WiimoteScanner::StartThread()
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{
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m_want_wiimotes.store(do_want);
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if (m_scan_thread_running.IsSet())
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return;
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m_scan_thread_running.Set();
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m_scan_thread = std::thread(&WiimoteScanner::ThreadFunc, this);
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}
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void WiimoteScanner::WantBB(bool do_want)
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void WiimoteScanner::StopThread()
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{
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m_want_bb.store(do_want);
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}
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void WiimoteScanner::StartScanning()
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{
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if (!m_run_thread.load())
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{
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m_run_thread.store(true);
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m_scan_thread = std::thread(&WiimoteScanner::ThreadFunc, this);
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}
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}
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void WiimoteScanner::StopScanning()
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{
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m_run_thread.store(false);
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if (m_scan_thread.joinable())
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if (m_scan_thread_running.TestAndClear())
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{
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SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
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m_scan_thread.join();
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}
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}
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void WiimoteScanner::SetScanMode(WiimoteScanMode scan_mode)
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{
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m_scan_mode.store(scan_mode);
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m_scan_mode_changed_event.Set();
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}
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static void CheckForDisconnectedWiimotes()
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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if (g_wiimotes[i] && !g_wiimotes[i]->IsConnected())
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HandleWiimoteDisconnect(i);
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@ -471,41 +466,36 @@ void WiimoteScanner::ThreadFunc()
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{
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Common::SetCurrentThreadName("Wiimote Scanning Thread");
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NOTICE_LOG(WIIMOTE, "Wiimote scanning has started.");
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NOTICE_LOG(WIIMOTE, "Wiimote scanning thread has started.");
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while (m_run_thread.load())
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while (m_scan_thread_running.IsSet())
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{
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std::vector<Wiimote*> found_wiimotes;
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Wiimote* found_board = nullptr;
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m_scan_mode_changed_event.WaitFor(std::chrono::milliseconds(500));
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// NOTICE_LOG(WIIMOTE, "In loop");
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if (m_want_wiimotes.load() || m_want_bb.load())
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{
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FindWiimotes(found_wiimotes, found_board);
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}
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else
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{
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// Does stuff needed to detect disconnects on Windows
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Update();
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}
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// NOTICE_LOG(WIIMOTE, "After update");
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// TODO: this is a fairly lame place for this
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Update(); // Does stuff needed to detect disconnects on Windows
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CheckForDisconnectedWiimotes();
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if (m_want_wiimotes.load())
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HandleFoundWiimotes(found_wiimotes);
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if (m_scan_mode.load() == WiimoteScanMode::DO_NOT_SCAN)
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continue;
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if (m_want_bb.load() && found_board)
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TryToConnectBalanceBoard(found_board);
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if (CalculateWantedWiimotes() != 0 || CalculateWantedBB() != 0)
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{
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std::vector<Wiimote*> found_wiimotes;
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Wiimote* found_board = nullptr;
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FindWiimotes(found_wiimotes, found_board);
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{
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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std::for_each(found_wiimotes.begin(), found_wiimotes.end(), TryToConnectWiimote);
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if (found_board)
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TryToConnectBalanceBoard(found_board);
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}
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}
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// std::this_thread::yield();
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Common::SleepCurrentThread(500);
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if (m_scan_mode.load() == WiimoteScanMode::SCAN_ONCE)
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m_scan_mode.store(WiimoteScanMode::DO_NOT_SCAN);
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}
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NOTICE_LOG(WIIMOTE, "Wiimote scanning has stopped.");
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NOTICE_LOG(WIIMOTE, "Wiimote scanning thread has stopped.");
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}
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bool Wiimote::Connect(int index)
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@ -621,33 +611,25 @@ void LoadSettings()
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}
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// config dialog calls this when some settings change
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void Initialize(bool wait)
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void Initialize(::Wiimote::InitializeMode init_mode)
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{
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if (!g_real_wiimotes_initialized)
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g_wiimote_scanner.StartThread();
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if (SConfig::GetInstance().m_WiimoteContinuousScanning)
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g_wiimote_scanner.StartScanning();
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::CONTINUOUSLY_SCAN);
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else
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g_wiimote_scanner.StopScanning();
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes());
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g_wiimote_scanner.WantBB(0 != CalculateWantedBB());
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::DO_NOT_SCAN);
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// wait for connection because it should exist before state load
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if (wait)
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if (init_mode == ::Wiimote::InitializeMode::DO_WAIT_FOR_WIIMOTES)
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{
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int timeout = 100;
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std::vector<Wiimote*> found_wiimotes;
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Wiimote* found_board = nullptr;
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g_wiimote_scanner.FindWiimotes(found_wiimotes, found_board);
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if (SConfig::GetInstance().m_WiimoteContinuousScanning)
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g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
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while (CalculateWantedWiimotes() > CalculateConnectedWiimotes() && timeout)
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{
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while (CalculateWantedWiimotes() && CalculateConnectedWiimotes() < found_wiimotes.size() &&
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timeout)
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{
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Common::SleepCurrentThread(100);
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timeout--;
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}
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Common::SleepCurrentThread(100);
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timeout--;
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}
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}
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@ -670,17 +652,11 @@ void Stop()
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// called when the Dolphin app exits
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void Shutdown()
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{
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g_wiimote_scanner.StopScanning();
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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if (!g_real_wiimotes_initialized)
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return;
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g_wiimote_scanner.StopThread();
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NOTICE_LOG(WIIMOTE, "WiimoteReal::Shutdown");
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g_real_wiimotes_initialized = false;
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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for (unsigned int i = 0; i < MAX_BBMOTES; ++i)
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HandleWiimoteDisconnect(i);
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}
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@ -701,13 +677,22 @@ void Pause()
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void ChangeWiimoteSource(unsigned int index, int source)
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{
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g_wiimote_sources[index] = source;
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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g_wiimote_sources[index] = source;
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g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes());
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g_wiimote_scanner.WantBB(0 != CalculateWantedBB());
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// kill real connection (or swap to different slot)
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DoneWithWiimote(index);
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std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
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Wiimote* wm = g_wiimotes[index];
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if (wm)
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{
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g_wiimotes[index] = nullptr;
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// First see if we can use this real Wiimote in another slot.
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TryToConnectWiimote(wm);
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}
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// else, just disconnect the Wiimote
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HandleWiimoteDisconnect(index);
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}
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// reconnect to the emulator
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@ -716,7 +701,7 @@ void ChangeWiimoteSource(unsigned int index, int source)
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Host_ConnectWiimote(index, true);
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}
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static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i)
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static bool TryToConnectWiimoteToSlot(Wiimote* wm, unsigned int i)
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{
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if (WIIMOTE_SRC_REAL & g_wiimote_sources[i] && !g_wiimotes[i])
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{
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@ -733,69 +718,30 @@ static bool TryToConnectWiimoteN(Wiimote* wm, unsigned int i)
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void TryToConnectWiimote(Wiimote* wm)
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{
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std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
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for (unsigned int i = 0; i < MAX_WIIMOTES; ++i)
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{
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if (TryToConnectWiimoteN(wm, i))
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if (TryToConnectWiimoteToSlot(wm, i))
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{
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wm = nullptr;
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break;
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}
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}
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g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes());
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lk.unlock();
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delete wm;
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}
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void TryToConnectBalanceBoard(Wiimote* wm)
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{
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std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
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if (TryToConnectWiimoteN(wm, WIIMOTE_BALANCE_BOARD))
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if (TryToConnectWiimoteToSlot(wm, WIIMOTE_BALANCE_BOARD))
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{
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wm = nullptr;
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}
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g_wiimote_scanner.WantBB(0 != CalculateWantedBB());
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lk.unlock();
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delete wm;
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}
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void DoneWithWiimote(int index)
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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Wiimote* wm = g_wiimotes[index];
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|
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if (wm)
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{
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g_wiimotes[index] = nullptr;
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// First see if we can use this real Wiimote in another slot.
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TryToConnectWiimote(wm);
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}
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// else, just disconnect the Wiimote
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HandleWiimoteDisconnect(index);
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}
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void HandleWiimoteDisconnect(int index)
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{
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Wiimote* wm = nullptr;
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{
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std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
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std::swap(wm, g_wiimotes[index]);
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g_wiimote_scanner.WantWiimotes(0 != CalculateWantedWiimotes());
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g_wiimote_scanner.WantBB(0 != CalculateWantedBB());
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}
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std::swap(wm, g_wiimotes[index]);
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if (wm)
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{
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delete wm;
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@ -803,99 +749,60 @@ void HandleWiimoteDisconnect(int index)
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}
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}
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void HandleFoundWiimotes(const std::vector<Wiimote*>& wiimotes)
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{
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std::for_each(wiimotes.begin(), wiimotes.end(), TryToConnectWiimote);
|
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}
|
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// This is called from the GUI thread
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void Refresh()
|
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{
|
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g_wiimote_scanner.StopScanning();
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|
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{
|
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std::unique_lock<std::recursive_mutex> lk(g_refresh_lock);
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std::vector<Wiimote*> found_wiimotes;
|
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Wiimote* found_board = nullptr;
|
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|
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if (0 != CalculateWantedWiimotes() || 0 != CalculateWantedBB())
|
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{
|
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// Don't hang Dolphin when searching
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lk.unlock();
|
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g_wiimote_scanner.FindWiimotes(found_wiimotes, found_board);
|
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lk.lock();
|
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}
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||||
|
||||
CheckForDisconnectedWiimotes();
|
||||
|
||||
// Brief rumble for already connected Wiimotes.
|
||||
// Don't do this for Balance Board as it doesn't have rumble anyway.
|
||||
for (int i = 0; i < MAX_WIIMOTES; ++i)
|
||||
{
|
||||
if (g_wiimotes[i])
|
||||
{
|
||||
g_wiimotes[i]->Prepare();
|
||||
}
|
||||
}
|
||||
|
||||
HandleFoundWiimotes(found_wiimotes);
|
||||
if (found_board)
|
||||
TryToConnectBalanceBoard(found_board);
|
||||
}
|
||||
|
||||
Initialize();
|
||||
if (!SConfig::GetInstance().m_WiimoteContinuousScanning)
|
||||
g_wiimote_scanner.SetScanMode(WiimoteScanMode::SCAN_ONCE);
|
||||
}
|
||||
|
||||
void InterruptChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
|
||||
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
|
||||
if (g_wiimotes[_WiimoteNumber])
|
||||
g_wiimotes[_WiimoteNumber]->InterruptChannel(_channelID, _pData, _Size);
|
||||
}
|
||||
|
||||
void ControlChannel(int _WiimoteNumber, u16 _channelID, const void* _pData, u32 _Size)
|
||||
{
|
||||
std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
|
||||
|
||||
std::lock_guard<std::mutex> lk(g_wiimotes_mutex);
|
||||
if (g_wiimotes[_WiimoteNumber])
|
||||
g_wiimotes[_WiimoteNumber]->ControlChannel(_channelID, _pData, _Size);
|
||||
}
|
||||
|
||||
// Read the Wiimote once
|
||||
void Update(int _WiimoteNumber)
|
||||
void Update(int wiimote_number)
|
||||
{
|
||||
// Try to get a lock and return without doing anything if we fail
|
||||
// This avoids deadlocks when adding a Wiimote during continuous scan
|
||||
if (!g_refresh_lock.try_lock())
|
||||
// This avoids blocking the CPU thread
|
||||
if (!g_wiimotes_mutex.try_lock())
|
||||
return;
|
||||
|
||||
if (g_wiimotes[_WiimoteNumber])
|
||||
g_wiimotes[_WiimoteNumber]->Update();
|
||||
if (g_wiimotes[wiimote_number])
|
||||
g_wiimotes[wiimote_number]->Update();
|
||||
|
||||
// Wiimote::Update() may remove the Wiimote if it was disconnected.
|
||||
if (!g_wiimotes[_WiimoteNumber])
|
||||
if (!g_wiimotes[wiimote_number])
|
||||
{
|
||||
Host_ConnectWiimote(_WiimoteNumber, false);
|
||||
Host_ConnectWiimote(wiimote_number, false);
|
||||
}
|
||||
g_refresh_lock.unlock();
|
||||
|
||||
g_wiimotes_mutex.unlock();
|
||||
}
|
||||
|
||||
void ConnectOnInput(int _WiimoteNumber)
|
||||
void ConnectOnInput(int wiimote_number)
|
||||
{
|
||||
// see Update() above
|
||||
if (!g_refresh_lock.try_lock())
|
||||
if (!g_wiimotes_mutex.try_lock())
|
||||
return;
|
||||
|
||||
if (g_wiimotes[_WiimoteNumber])
|
||||
g_wiimotes[_WiimoteNumber]->ConnectOnInput();
|
||||
if (g_wiimotes[wiimote_number])
|
||||
g_wiimotes[wiimote_number]->ConnectOnInput();
|
||||
|
||||
g_refresh_lock.unlock();
|
||||
g_wiimotes_mutex.unlock();
|
||||
}
|
||||
|
||||
void StateChange(EMUSTATE_CHANGE newState)
|
||||
{
|
||||
// std::lock_guard<std::recursive_mutex> lk(g_refresh_lock);
|
||||
|
||||
// TODO: disable/enable auto reporting, maybe
|
||||
}
|
||||
|
||||
|
@ -12,7 +12,9 @@
|
||||
#include <vector>
|
||||
|
||||
#include "Common/Common.h"
|
||||
#include "Common/Event.h"
|
||||
#include "Common/FifoQueue.h"
|
||||
#include "Common/Flag.h"
|
||||
#include "Common/NonCopyable.h"
|
||||
#include "Core/HW/Wiimote.h"
|
||||
#include "Core/HW/WiimoteReal/WiimoteRealBase.h"
|
||||
@ -112,6 +114,13 @@ private:
|
||||
Common::FifoQueue<Report> m_write_reports;
|
||||
};
|
||||
|
||||
enum class WiimoteScanMode
|
||||
{
|
||||
DO_NOT_SCAN,
|
||||
CONTINUOUSLY_SCAN,
|
||||
SCAN_ONCE
|
||||
};
|
||||
|
||||
class WiimoteScanner
|
||||
{
|
||||
public:
|
||||
@ -120,11 +129,9 @@ public:
|
||||
|
||||
bool IsReady() const;
|
||||
|
||||
void WantWiimotes(bool do_want);
|
||||
void WantBB(bool do_want);
|
||||
|
||||
void StartScanning();
|
||||
void StopScanning();
|
||||
void StartThread();
|
||||
void StopThread();
|
||||
void SetScanMode(WiimoteScanMode scan_mode);
|
||||
|
||||
void FindWiimotes(std::vector<Wiimote*>&, Wiimote*&);
|
||||
|
||||
@ -136,9 +143,9 @@ private:
|
||||
|
||||
std::thread m_scan_thread;
|
||||
|
||||
std::atomic<bool> m_run_thread{false};
|
||||
std::atomic<bool> m_want_wiimotes{false};
|
||||
std::atomic<bool> m_want_bb{false};
|
||||
Common::Event m_scan_mode_changed_event;
|
||||
Common::Flag m_scan_thread_running;
|
||||
std::atomic<WiimoteScanMode> m_scan_mode{WiimoteScanMode::DO_NOT_SCAN};
|
||||
|
||||
#if defined(_WIN32)
|
||||
void CheckDeviceType(std::basic_string<TCHAR>& devicepath, WinWriteMethod& write_method,
|
||||
@ -149,7 +156,7 @@ private:
|
||||
#endif
|
||||
};
|
||||
|
||||
extern std::recursive_mutex g_refresh_lock;
|
||||
extern std::mutex g_wiimotes_mutex;
|
||||
extern WiimoteScanner g_wiimote_scanner;
|
||||
extern Wiimote* g_wiimotes[MAX_BBMOTES];
|
||||
|
||||
|
@ -59,7 +59,7 @@ private:
|
||||
void OnContinuousScanning(wxCommandEvent& event)
|
||||
{
|
||||
SConfig::GetInstance().m_WiimoteContinuousScanning = event.IsChecked();
|
||||
WiimoteReal::Initialize();
|
||||
WiimoteReal::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
|
||||
event.Skip();
|
||||
}
|
||||
|
||||
|
@ -348,12 +348,14 @@ bool CFrame::InitControllers()
|
||||
Window win = X11Utils::XWindowFromHandle(GetHandle());
|
||||
Pad::Initialize(reinterpret_cast<void*>(win));
|
||||
Keyboard::Initialize(reinterpret_cast<void*>(win));
|
||||
Wiimote::Initialize(reinterpret_cast<void*>(win));
|
||||
Wiimote::Initialize(reinterpret_cast<void*>(win),
|
||||
Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
|
||||
#else
|
||||
Pad::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
Keyboard::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
Wiimote::Initialize(reinterpret_cast<void*>(GetHandle()),
|
||||
Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
|
||||
HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
|
||||
#endif
|
||||
return true;
|
||||
|
Loading…
x
Reference in New Issue
Block a user