vulkan: fx index buffer reserve size

This commit is contained in:
weihuoya 2018-12-03 19:23:36 +08:00
parent f5e9135912
commit 3ab0f02cec

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@ -98,7 +98,8 @@ void VertexManager::ResetBuffer(u32 stride)
// Attempt to allocate from buffers
bool has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
bool has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE, sizeof(u16));
bool has_ibuffer_allocation =
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
if (!has_vbuffer_allocation || !has_ibuffer_allocation)
{
// Flush any pending commands first, so that we can wait on the fences
@ -109,7 +110,8 @@ void VertexManager::ResetBuffer(u32 stride)
if (!has_vbuffer_allocation)
has_vbuffer_allocation = m_vertex_stream_buffer->ReserveMemory(MAXVBUFFERSIZE, stride);
if (!has_ibuffer_allocation)
has_ibuffer_allocation = m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE, sizeof(u16));
has_ibuffer_allocation =
m_index_stream_buffer->ReserveMemory(MAXIBUFFERSIZE * sizeof(u16), sizeof(u16));
// If we still failed, that means the allocation was too large and will never succeed, so panic
if (!has_vbuffer_allocation || !has_ibuffer_allocation)