From 3afa17f752a06c438d912c85519d3edb34023447 Mon Sep 17 00:00:00 2001 From: magumagu <magumagu9@gmail.com> Date: Thu, 27 Mar 2014 17:56:05 -0700 Subject: [PATCH] Move audio handling out of DSP emulation. This is good for a couple of reasons: one, it gets rid of duplicated code, and two, DSP emulation shouldn't need to interact with audio in the first place. --- Source/Core/AudioCommon/AudioCommon.cpp | 21 ++++++++ Source/Core/AudioCommon/AudioCommon.h | 2 + Source/Core/Core/Core.cpp | 3 ++ Source/Core/Core/DSPEmulator.h | 7 --- Source/Core/Core/HW/CPU.cpp | 6 ++- Source/Core/Core/HW/DSP.cpp | 8 ++- Source/Core/Core/HW/DSPHLE/DSPHLE.cpp | 65 ------------------------- Source/Core/Core/HW/DSPHLE/DSPHLE.h | 8 --- Source/Core/Core/HW/DSPLLE/DSPLLE.cpp | 64 ------------------------ Source/Core/Core/HW/DSPLLE/DSPLLE.h | 5 -- Source/Core/DolphinWX/ConfigMain.cpp | 2 + 11 files changed, 38 insertions(+), 153 deletions(-) diff --git a/Source/Core/AudioCommon/AudioCommon.cpp b/Source/Core/AudioCommon/AudioCommon.cpp index 07da747c1e..c2fd936974 100644 --- a/Source/Core/AudioCommon/AudioCommon.cpp +++ b/Source/Core/AudioCommon/AudioCommon.cpp @@ -159,4 +159,25 @@ namespace AudioCommon soundStream->SetVolume(SConfig::GetInstance().m_Volume); } } + + void ClearAudioBuffer(bool mute) + { + if (soundStream) + soundStream->Clear(mute); + } + + void SendAIBuffer(short *samples, unsigned int num_samples) + { + if (!soundStream) + return; + + CMixer* pMixer = soundStream->GetMixer(); + + if (pMixer && samples) + { + pMixer->PushSamples(samples, num_samples); + } + + soundStream->Update(); + } } diff --git a/Source/Core/AudioCommon/AudioCommon.h b/Source/Core/AudioCommon/AudioCommon.h index 3faf387bcc..4fd4b6a965 100644 --- a/Source/Core/AudioCommon/AudioCommon.h +++ b/Source/Core/AudioCommon/AudioCommon.h @@ -19,4 +19,6 @@ namespace AudioCommon std::vector<std::string> GetSoundBackends(); void PauseAndLock(bool doLock, bool unpauseOnUnlock=true); void UpdateSoundStream(); + void ClearAudioBuffer(bool mute); + void SendAIBuffer(short* samples, unsigned int num_samples); } diff --git a/Source/Core/Core/Core.cpp b/Source/Core/Core/Core.cpp index a4184797a6..a4d4a6fdda 100644 --- a/Source/Core/Core/Core.cpp +++ b/Source/Core/Core/Core.cpp @@ -410,6 +410,8 @@ void EmuThread() } + AudioCommon::InitSoundStream(g_pWindowHandle); + // The hardware is initialized. g_bHwInit = true; @@ -507,6 +509,7 @@ void EmuThread() Pad::Shutdown(); Wiimote::Shutdown(); g_video_backend->Shutdown(); + AudioCommon::ShutdownSoundStream(); } // Set or get the running state diff --git a/Source/Core/Core/DSPEmulator.h b/Source/Core/Core/DSPEmulator.h index 71a12635e8..49e086ff6f 100644 --- a/Source/Core/Core/DSPEmulator.h +++ b/Source/Core/Core/DSPEmulator.h @@ -4,7 +4,6 @@ #pragma once -#include "AudioCommon/SoundStream.h" #include "Common/ChunkFile.h" class DSPEmulator @@ -26,15 +25,9 @@ public: virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) = 0; virtual unsigned short DSP_ReadControlRegister() = 0; virtual unsigned short DSP_WriteControlRegister(unsigned short) = 0; - virtual void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) = 0; virtual void DSP_Update(int cycles) = 0; virtual void DSP_StopSoundStream() = 0; - virtual void DSP_ClearAudioBuffer(bool mute) = 0; virtual u32 DSP_UpdateRate() = 0; - -protected: - SoundStream *soundStream; - void *m_hWnd; }; DSPEmulator *CreateDSPEmulator(bool HLE); diff --git a/Source/Core/Core/HW/CPU.cpp b/Source/Core/Core/HW/CPU.cpp index 13717b395c..613974b675 100644 --- a/Source/Core/Core/HW/CPU.cpp +++ b/Source/Core/Core/HW/CPU.cpp @@ -2,6 +2,8 @@ // Licensed under GPLv2 // Refer to the license.txt file included. +#include "AudioCommon/AudioCommon.h" + #include "Common/Common.h" #include "Common/Thread.h" @@ -112,14 +114,14 @@ void CCPU::EnableStepping(const bool _bStepping) PowerPC::Pause(); m_StepEvent.Reset(); g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PAUSE); - DSP::GetDSPEmulator()->DSP_ClearAudioBuffer(true); + AudioCommon::ClearAudioBuffer(true); } else { PowerPC::Start(); m_StepEvent.Set(); g_video_backend->EmuStateChange(EMUSTATE_CHANGE_PLAY); - DSP::GetDSPEmulator()->DSP_ClearAudioBuffer(false); + AudioCommon::ClearAudioBuffer(false); } } diff --git a/Source/Core/Core/HW/DSP.cpp b/Source/Core/Core/HW/DSP.cpp index 114a23b1e8..2394243396 100644 --- a/Source/Core/Core/HW/DSP.cpp +++ b/Source/Core/Core/HW/DSP.cpp @@ -23,6 +23,8 @@ // the just used buffer through the AXList (or whatever it might be called in // Nintendo games). +#include "AudioCommon/AudioCommon.h" + #include "Common/MemoryUtil.h" #include "Core/ConfigManager.h" @@ -482,7 +484,9 @@ void UpdateAudioDMA() if (g_audioDMA.BlocksLeft == 0) { - dsp_emulator->DSP_SendAIBuffer(g_audioDMA.SourceAddress, 8*g_audioDMA.AudioDMAControl.NumBlocks); + void *address = Memory::GetPointer(g_audioDMA.SourceAddress); + unsigned samples = 8 * g_audioDMA.AudioDMAControl.NumBlocks; + AudioCommon::SendAIBuffer((short*)address, samples); GenerateDSPInterrupt(DSP::INT_AID); g_audioDMA.BlocksLeft = g_audioDMA.AudioDMAControl.NumBlocks; g_audioDMA.ReadAddress = g_audioDMA.SourceAddress; @@ -492,7 +496,7 @@ void UpdateAudioDMA() { // Send silence. Yeah, it's a bit of a waste to sample rate convert // silence. or hm. Maybe we shouldn't do this :) - dsp_emulator->DSP_SendAIBuffer(0, AudioInterface::GetAIDSampleRate()); + AudioCommon::SendAIBuffer(0, AudioInterface::GetAIDSampleRate()); } } diff --git a/Source/Core/Core/HW/DSPHLE/DSPHLE.cpp b/Source/Core/Core/HW/DSPHLE/DSPHLE.cpp index 5f79722638..90a1fe1edf 100644 --- a/Source/Core/Core/HW/DSPHLE/DSPHLE.cpp +++ b/Source/Core/Core/HW/DSPHLE/DSPHLE.cpp @@ -19,8 +19,6 @@ DSPHLE::DSPHLE() { - m_InitMixer = false; - soundStream = nullptr; } // Mailbox utility @@ -43,7 +41,6 @@ struct DSPState bool DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread) { - m_hWnd = hWnd; m_bWii = bWii; m_pUCode = nullptr; m_lastUCode = nullptr; @@ -54,7 +51,6 @@ bool DSPHLE::Initialize(void *hWnd, bool bWii, bool bDSPThread) m_DSPControl.DSPHalt = 1; m_DSPControl.DSPInit = 1; - m_InitMixer = false; m_dspState.Reset(); return true; @@ -66,7 +62,6 @@ void DSPHLE::DSP_StopSoundStream() void DSPHLE::Shutdown() { - AudioCommon::ShutdownSoundStream(); } void DSPHLE::DSP_Update(int cycles) @@ -139,23 +134,6 @@ void DSPHLE::DoState(PointerWrap &p) p.SetMode(PointerWrap::MODE_VERIFY); return; } - bool prevInitMixer = m_InitMixer; - p.Do(m_InitMixer); - if (prevInitMixer != m_InitMixer && p.GetMode() == PointerWrap::MODE_READ) - { - if (m_InitMixer) - { - InitMixer(); - AudioCommon::PauseAndLock(true); - } - else - { - AudioCommon::PauseAndLock(false); - soundStream->Stop(); - delete soundStream; - soundStream = nullptr; - } - } p.DoPOD(m_DSPControl); p.DoPOD(m_dspState); @@ -260,25 +238,10 @@ void DSPHLE::DSP_WriteMailBoxLow(bool _CPUMailbox, unsigned short _Value) } } -void DSPHLE::InitMixer() -{ - soundStream = AudioCommon::InitSoundStream(m_hWnd); - if (!soundStream) PanicAlert("Error starting up sound stream"); - // Mixer is initialized - m_InitMixer = true; -} - // Other DSP fuctions u16 DSPHLE::DSP_WriteControlRegister(unsigned short _Value) { DSP::UDSPControl Temp(_Value); - if (!m_InitMixer) - { - if (!Temp.DSPHalt) - { - InitMixer(); - } - } if (Temp.DSPReset) { @@ -301,34 +264,6 @@ u16 DSPHLE::DSP_ReadControlRegister() return m_DSPControl.Hex; } - -// The reason that we don't disable this entire -// function when Other Audio is disabled is that then we can't turn it back on -// again once the game has started. -void DSPHLE::DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) -{ - if (!soundStream) - return; - - CMixer* pMixer = soundStream->GetMixer(); - - if (pMixer && address) - { - short* samples = (short*)HLEMemory_Get_Pointer(address); - pMixer->PushSamples(samples, num_samples); - } - - soundStream->Update(); -} - -void DSPHLE::DSP_ClearAudioBuffer(bool mute) -{ - if (soundStream) - soundStream->Clear(mute); -} - void DSPHLE::PauseAndLock(bool doLock, bool unpauseOnUnlock) { - if (doLock || unpauseOnUnlock) - DSP_ClearAudioBuffer(doLock); } diff --git a/Source/Core/Core/HW/DSPHLE/DSPHLE.h b/Source/Core/Core/HW/DSPHLE/DSPHLE.h index 4642f9d9b2..ad84d08947 100644 --- a/Source/Core/Core/HW/DSPHLE/DSPHLE.h +++ b/Source/Core/Core/HW/DSPHLE/DSPHLE.h @@ -4,9 +4,6 @@ #pragma once -#include "AudioCommon/AudioCommon.h" -#include "AudioCommon/SoundStream.h" - #include "Core/DSPEmulator.h" #include "Core/HW/DSP.h" #include "Core/HW/DSPHLE/MailHandler.h" @@ -30,10 +27,8 @@ public: virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) override; virtual unsigned short DSP_ReadControlRegister() override; virtual unsigned short DSP_WriteControlRegister(unsigned short) override; - virtual void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) override; virtual void DSP_Update(int cycles) override; virtual void DSP_StopSoundStream() override; - virtual void DSP_ClearAudioBuffer(bool mute) override; virtual u32 DSP_UpdateRate() override; CMailHandler& AccessMailHandler() { return m_MailHandler; } @@ -45,13 +40,10 @@ public: private: void SendMailToDSP(u32 _uMail); - void InitMixer(); // Declarations and definitions bool m_bWii; - bool m_InitMixer; - // Fake mailbox utility struct DSPState { diff --git a/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp b/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp index bff5bb1d43..697e69586d 100644 --- a/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp +++ b/Source/Core/Core/HW/DSPLLE/DSPLLE.cpp @@ -2,9 +2,6 @@ // Licensed under GPLv2 // Refer to the license.txt file included. -#include "AudioCommon/AudioCommon.h" -#include "AudioCommon/Mixer.h" - #include "Common/Atomic.h" #include "Common/ChunkFile.h" #include "Common/Common.h" @@ -33,8 +30,6 @@ DSPLLE::DSPLLE() { - soundStream = nullptr; - m_InitMixer = false; m_bIsRunning = false; m_cycle_count = 0; } @@ -80,24 +75,6 @@ void DSPLLE::DoState(PointerWrap &p) p.Do(cyclesLeft); p.Do(init_hax); p.Do(m_cycle_count); - - bool prevInitMixer = m_InitMixer; - p.Do(m_InitMixer); - if (prevInitMixer != m_InitMixer && p.GetMode() == PointerWrap::MODE_READ) - { - if (m_InitMixer) - { - InitMixer(); - AudioCommon::PauseAndLock(true); - } - else - { - AudioCommon::PauseAndLock(false); - soundStream->Stop(); - delete soundStream; - soundStream = nullptr; - } - } } // Regular thread @@ -131,10 +108,8 @@ void DSPLLE::dsp_thread(DSPLLE *dsp_lle) bool DSPLLE::Initialize(void *hWnd, bool bWii, bool bDSPThread) { - m_hWnd = hWnd; m_bWii = bWii; m_bDSPThread = bDSPThread; - m_InitMixer = false; std::string irom_file = File::GetUserPath(D_GCUSER_IDX) + DSP_IROM; std::string coef_file = File::GetUserPath(D_GCUSER_IDX) + DSP_COEF; @@ -177,24 +152,11 @@ void DSPLLE::DSP_StopSoundStream() void DSPLLE::Shutdown() { - AudioCommon::ShutdownSoundStream(); DSPCore_Shutdown(); } -void DSPLLE::InitMixer() -{ - soundStream = AudioCommon::InitSoundStream(m_hWnd); - if (!soundStream) PanicAlert("Error starting up sound stream"); - // Mixer is initialized - m_InitMixer = true; -} - u16 DSPLLE::DSP_WriteControlRegister(u16 _uFlag) { - if (!m_InitMixer) - { - InitMixer(); - } DSPInterpreter::WriteCR(_uFlag); // Check if the CPU has set an external interrupt (CR_EXTERNAL_INT) @@ -318,34 +280,8 @@ u32 DSPLLE::DSP_UpdateRate() return 12600; // TO BE TWEAKED } -void DSPLLE::DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) -{ - if (!soundStream) - return; - - CMixer *pMixer = soundStream->GetMixer(); - - if (pMixer && address) - { - address &= (address & 0x10000000) ? 0x13ffffff : 0x01ffffff; - const short *samples = (const short *)&g_dsp.cpu_ram[address]; - pMixer->PushSamples(samples, num_samples); - } - - soundStream->Update(); -} - -void DSPLLE::DSP_ClearAudioBuffer(bool mute) -{ - if (soundStream) - soundStream->Clear(mute); -} - void DSPLLE::PauseAndLock(bool doLock, bool unpauseOnUnlock) { - if (doLock || unpauseOnUnlock) - DSP_ClearAudioBuffer(doLock); - if (doLock) m_csDSPThreadActive.lock(); else diff --git a/Source/Core/Core/HW/DSPLLE/DSPLLE.h b/Source/Core/Core/HW/DSPLLE/DSPLLE.h index f7acbbf3f9..10381ae8c5 100644 --- a/Source/Core/Core/HW/DSPLLE/DSPLLE.h +++ b/Source/Core/Core/HW/DSPLLE/DSPLLE.h @@ -4,7 +4,6 @@ #pragma once -#include "AudioCommon/SoundStream.h" #include "Common/Thread.h" #include "Core/DSPEmulator.h" @@ -28,19 +27,15 @@ public: virtual unsigned short DSP_ReadMailBoxLow(bool _CPUMailbox) override; virtual unsigned short DSP_ReadControlRegister() override; virtual unsigned short DSP_WriteControlRegister(unsigned short) override; - virtual void DSP_SendAIBuffer(unsigned int address, unsigned int num_samples) override; virtual void DSP_Update(int cycles) override; virtual void DSP_StopSoundStream() override; - virtual void DSP_ClearAudioBuffer(bool mute) override; virtual u32 DSP_UpdateRate() override; private: static void dsp_thread(DSPLLE* lpParameter); - void InitMixer(); std::thread m_hDSPThread; std::mutex m_csDSPThreadActive; - bool m_InitMixer; bool m_bWii; bool m_bDSPThread; bool m_bIsRunning; diff --git a/Source/Core/DolphinWX/ConfigMain.cpp b/Source/Core/DolphinWX/ConfigMain.cpp index 3f1812420f..61297f6e37 100644 --- a/Source/Core/DolphinWX/ConfigMain.cpp +++ b/Source/Core/DolphinWX/ConfigMain.cpp @@ -23,6 +23,8 @@ #include <wx/spinctrl.h> #include <wx/stattext.h> +#include "AudioCommon/AudioCommon.h" + #include "Common/Common.h" #include "Common/CommonPaths.h" #include "Common/FileSearch.h"