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Merge pull request #12552 from lioncash/custom
CustomPipeline: Resolve unused variable warning
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commit
3b01531958
@ -17,15 +17,17 @@ namespace
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{
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bool IsQualifier(std::string_view value)
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{
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static std::array<std::string_view, 7> qualifiers = {"attribute", "const", "highp", "lowp",
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"mediump", "uniform", "varying"};
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static constexpr std::array<std::string_view, 7> qualifiers = {
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"attribute", "const", "highp", "lowp", "mediump", "uniform", "varying",
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};
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return std::find(qualifiers.begin(), qualifiers.end(), value) != qualifiers.end();
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}
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bool IsBuiltInMacro(std::string_view value)
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{
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static std::array<std::string_view, 5> built_in = {"__LINE__", "__FILE__", "__VERSION__",
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"GL_core_profile", "GL_compatibility_profile"};
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static constexpr std::array<std::string_view, 5> built_in = {
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"__LINE__", "__FILE__", "__VERSION__", "GL_core_profile", "GL_compatibility_profile",
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};
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return std::find(built_in.begin(), built_in.end(), value) != built_in.end();
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}
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@ -101,7 +103,7 @@ std::vector<std::string> GlobalConflicts(std::string_view source)
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{
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i++;
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}
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global_result.push_back(std::string{parse_identifier()});
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global_result.emplace_back(parse_identifier());
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parse_until_end_of_preprocessor();
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}
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else
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@ -121,11 +123,11 @@ std::vector<std::string> GlobalConflicts(std::string_view source)
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// Since we handle equality, we can assume the identifier
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// before '(' is a function definition
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global_result.push_back(std::string{last_identifier});
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global_result.emplace_back(last_identifier);
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}
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else if (source[i] == '=')
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{
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global_result.push_back(std::string{last_identifier});
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global_result.emplace_back(last_identifier);
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i++;
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for (; i < source.size(); i++)
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{
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@ -197,8 +199,7 @@ void CustomPipeline::UpdatePixelData(
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{
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max_material_data_size += VideoCommon::MaterialProperty::GetMemorySize(property);
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VideoCommon::MaterialProperty::WriteAsShaderCode(m_last_generated_material_code, property);
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if (auto* texture_asset_id =
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std::get_if<VideoCommon::CustomAssetLibrary::AssetID>(&property.m_value))
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if (std::holds_alternative<VideoCommon::CustomAssetLibrary::AssetID>(property.m_value))
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{
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texture_count++;
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}
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