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Allow input display to work with netplay even when not recording.
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@ -557,8 +557,15 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
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tmp.substickY = ((u8*)&netvalues->nLo)[2];
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tmp.triggerLeft = ((u8*)&netvalues->nLo)[1];
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tmp.triggerRight = ((u8*)&netvalues->nLo)[0];
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Movie::RecordInput(&tmp, pad_nb);
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Movie::InputUpdate();
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if (Movie::IsRecordingInput())
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{
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Movie::RecordInput(&tmp, pad_nb);
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Movie::InputUpdate();
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}
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else
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{
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Movie::CheckPadStatus(&tmp, pad_nb);
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}
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return true;
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}
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