Allow input display to work with netplay even when not recording.

This commit is contained in:
Rachel Bryk 2013-09-05 16:09:56 -04:00
parent b2657f6a9b
commit 3baab41cf4

View File

@ -557,8 +557,15 @@ bool NetPlayClient::GetNetPads(const u8 pad_nb, const SPADStatus* const pad_stat
tmp.substickY = ((u8*)&netvalues->nLo)[2];
tmp.triggerLeft = ((u8*)&netvalues->nLo)[1];
tmp.triggerRight = ((u8*)&netvalues->nLo)[0];
Movie::RecordInput(&tmp, pad_nb);
Movie::InputUpdate();
if (Movie::IsRecordingInput())
{
Movie::RecordInput(&tmp, pad_nb);
Movie::InputUpdate();
}
else
{
Movie::CheckPadStatus(&tmp, pad_nb);
}
return true;
}