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https://github.com/dolphin-emu/dolphin.git
synced 2025-06-13 00:58:29 +02:00
Fixed one of the two remaining crash on Stop (issue 600), and removed some setup defines which are now useless anyway.
There's an attempt to implement Peek_Color too, probably done wrong :P git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3799 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -23,12 +23,6 @@
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#include <process.h>
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#endif
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#ifdef SETUP_TIMER_WAITING
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#include <windows.h>
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#include "ConsoleWindow.h"
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EventCallBack FunctionPointer[10];
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#endif
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namespace Common
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{
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@ -110,12 +104,6 @@ void Thread::SetCurrentThreadAffinity(int mask)
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Event::Event()
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{
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m_hEvent = 0;
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#ifdef SETUP_TIMER_WAITING
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DoneWaiting = false;
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StartWait = false;
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hTimer = NULL;
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hTimerQueue = NULL;
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#endif
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}
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void Event::Init()
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@ -183,96 +171,6 @@ void Event::MsgWait()
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}
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}
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/* Separate thread timer based waiting, instead of same thread loop waiting. The downside with this
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is that it's less convenient to use because we can't stall any threads with a loop. The positive
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is that we don't cause these incredibly annoying WaitForEternity() hangings. */
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#ifdef SETUP_TIMER_WAITING
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/* I could not figure out how to place this in the class to, CreateTimerQueueTimer() would complain
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about some kind of type casting, anyone have any ideas about how to do it? */
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VOID CALLBACK TimerRoutine(PVOID lpParam, BOOLEAN TimerOrWaitFired)
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{
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if (lpParam == NULL)
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{
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DEBUG_LOG(CONSOLE, "TimerRoutine lpParam is NULL\n");
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}
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else
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{
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// lpParam points to the argument; in this case it is an int
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//DEBUG_LOG(CONSOLE, "Timer[%i] will call back\n", *(int*)lpParam);
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}
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// Call back
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int Id = *(int*)lpParam;
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if (FunctionPointer[Id]) FunctionPointer[Id]();
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}
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// Create a timer that will call back to the calling function
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bool Event::TimerWait(EventCallBack WaitCB, int _Id, bool OptCondition)
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{
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Id = _Id;
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//DEBUG_LOG(CONSOLE, "TimerWait[%i]: %i %i %i\n", Id, StartWait, DoneWaiting, OptCondition);
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FunctionPointer[Id] = WaitCB;
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// This means we are done waiting, so we wont call back again, and we also reset the variables for this Event
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if (DoneWaiting && OptCondition)
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{
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StartWait = false;
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DoneWaiting = false;
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FunctionPointer[Id] = NULL;
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// Delete all timers in the timer queue.
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if (!DeleteTimerQueue(hTimerQueue))
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DEBUG_LOG(CONSOLE, "DeleteTimerQueue failed (%d)\n", GetLastError());
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hTimer = NULL;
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hTimerQueue = NULL;
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return true;
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}
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// Else start a new callback timer
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StartWait = true;
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// Create the timer queue if needed
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if (!hTimerQueue)
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{
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hTimerQueue = CreateTimerQueue();
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if (NULL == hTimerQueue)
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{
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DEBUG_LOG(CONSOLE, "CreateTimerQueue failed (%d)\n", GetLastError());
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return false;
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}
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}
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// Set a timer to call the timer routine in 10 seconds.
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if (!CreateTimerQueueTimer( &hTimer, hTimerQueue,
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(WAITORTIMERCALLBACK)TimerRoutine, &Id , 10, 0, 0))
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{
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DEBUG_LOG(CONSOLE, "CreateTimerQueueTimer failed (%d)\n", GetLastError());
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return false;
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}
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return false;
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}
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// Check if we are done or not
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bool Event::DoneWait()
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{
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if (StartWait && DoneWaiting)
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return true;
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else
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return false;
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}
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// Tells the timer that we are done waiting
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void Event::SetTimer()
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{
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// We can not be done before we have started waiting
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if (StartWait) DoneWaiting = true;
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}
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#endif
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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