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Make GameFile::GetUniqueIdentifier independent of language setting
My bad. We need this in the situation where two users are using different languages and the game has a different name in each language.
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@ -468,7 +468,12 @@ std::string GameFile::GetUniqueIdentifier() const
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if (GetRevision() != 0)
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info.push_back("Revision " + std::to_string(GetRevision()));
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const std::string& name = GetName();
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std::string name = GetLongName(DiscIO::Language::English);
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if (name.empty())
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{
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// Use the file name as a fallback. Not necessarily consistent, but it's the best we have
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name = m_file_name;
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}
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int disc_number = GetDiscNumber() + 1;
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