mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 07:21:14 +01:00
Make GameFile::GetUniqueIdentifier independent of language setting
My bad. We need this in the situation where two users are using different languages and the game has a different name in each language.
This commit is contained in:
parent
861472efdf
commit
3bef561e5d
@ -468,7 +468,12 @@ std::string GameFile::GetUniqueIdentifier() const
|
|||||||
if (GetRevision() != 0)
|
if (GetRevision() != 0)
|
||||||
info.push_back("Revision " + std::to_string(GetRevision()));
|
info.push_back("Revision " + std::to_string(GetRevision()));
|
||||||
|
|
||||||
const std::string& name = GetName();
|
std::string name = GetLongName(DiscIO::Language::English);
|
||||||
|
if (name.empty())
|
||||||
|
{
|
||||||
|
// Use the file name as a fallback. Not necessarily consistent, but it's the best we have
|
||||||
|
name = m_file_name;
|
||||||
|
}
|
||||||
|
|
||||||
int disc_number = GetDiscNumber() + 1;
|
int disc_number = GetDiscNumber() + 1;
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user