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https://github.com/dolphin-emu/dolphin.git
synced 2025-02-10 06:29:00 +01:00
Various UI and documentation improvements to the GFX debugger.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7661 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -141,31 +141,28 @@ void GFXDebuggerPanel::CreateGUIControls()
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// Basic settings
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CenterOnParent();
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// MainPanel
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m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
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m_pButtonPause = new wxButton(this, ID_PAUSE, _("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause"));
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m_pButtonPauseAtNext = new wxButton(this, ID_PAUSE_AT_NEXT, _("Pause After"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
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m_pButtonPauseAtNextFrame = new wxButton(this, ID_PAUSE_AT_NEXT_FRAME, _("Go to Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
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m_pButtonCont = new wxButton(this, ID_CONT, _("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Continue"));
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m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, _("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause"));
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m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, _("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Pause At Next"));
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m_pButtonPauseAtNextFrame = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT_FRAME, _("Next Frame"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Next Frame"));
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m_pButtonCont = new wxButton(m_MainPanel, ID_CONT, _("Continue"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Continue"));
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m_pCount = new wxTextCtrl(this, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), wxTE_RIGHT, wxDefaultValidator, _("Count"));
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m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, _("PauseAtList"));
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m_pPauseAtList = new wxChoice(this, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, _("PauseAtList"));
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for (int i=0; i<numPauseEventMap; i++)
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{
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m_pPauseAtList->Append(pauseEventMap[i].ListStr);
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}
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m_pPauseAtList->SetSelection(0);
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m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, _("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Dump"));
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m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, _("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
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m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, _("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
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m_pButtonClearTextureCache = new wxButton(m_MainPanel, ID_CLEAR_TEXTURE_CACHE, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Textures"));
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m_pButtonClearVertexShaderCache = new wxButton(m_MainPanel, ID_CLEAR_VERTEX_SHADER_CACHE, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear V Shaders"));
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m_pButtonClearPixelShaderCache = new wxButton(m_MainPanel, ID_CLEAR_PIXEL_SHADER_CACHE, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear P Shaders"));
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m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, _("Count"));
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m_pButtonDump = new wxButton(this, ID_DUMP, _("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Dump"));
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m_pButtonUpdateScreen = new wxButton(this, ID_UPDATE_SCREEN, _("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Update Screen"));
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m_pButtonClearScreen = new wxButton(this, ID_CLEAR_SCREEN, _("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Screen"));
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m_pButtonClearTextureCache = new wxButton(this, ID_CLEAR_TEXTURE_CACHE, _("Clear Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear Textures"));
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m_pButtonClearVertexShaderCache = new wxButton(this, ID_CLEAR_VERTEX_SHADER_CACHE, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear V Shaders"));
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m_pButtonClearPixelShaderCache = new wxButton(this, ID_CLEAR_PIXEL_SHADER_CACHE, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, _("Clear P Shaders"));
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m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, _("DumpList"));
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m_pDumpList = new wxChoice(this, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL, 0 ,wxDefaultValidator, _("DumpList"));
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m_pDumpList->Insert(_("Pixel Shader"),0);
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m_pDumpList->Append(_("Vertex Shader"));
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m_pDumpList->Append(_("Pixel Shader Constants"));
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@ -181,21 +178,32 @@ void GFXDebuggerPanel::CreateGUIControls()
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// Layout everything on m_MainPanel
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wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
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sMain->Add(m_pButtonPause, 0, 0, 5);
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sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
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sMain->Add(m_pCount,0,0,5);
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sMain->Add(m_pPauseAtList, 0, 0, 5);
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sMain->Add(m_pButtonDump, 0, 0, 5);
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sMain->Add(m_pDumpList, 0, 0, 5);
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sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
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sMain->Add(m_pButtonClearScreen, 0, 0, 5);
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sMain->Add(m_pButtonClearTextureCache, 0, 0, 5);
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sMain->Add(m_pButtonClearVertexShaderCache, 0, 0, 5);
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sMain->Add(m_pButtonClearPixelShaderCache, 0, 0, 5);
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sMain->Add(m_pButtonPauseAtNextFrame, 0, 0, 5);
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sMain->Add(m_pButtonCont, 0, 0, 5);
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m_MainPanel->SetSizerAndFit(sMain);
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Fit();
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wxStaticBoxSizer* const pFlowCtrlBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Flow Control"));
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wxBoxSizer* const pPauseAtNextSzr = new wxBoxSizer(wxHORIZONTAL);
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pFlowCtrlBox->Add(m_pButtonPause);
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pPauseAtNextSzr->Add(m_pButtonPauseAtNext);
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pPauseAtNextSzr->Add(m_pCount);
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pPauseAtNextSzr->Add(m_pPauseAtList);
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pFlowCtrlBox->Add(pPauseAtNextSzr);
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pFlowCtrlBox->Add(m_pButtonPauseAtNextFrame);
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pFlowCtrlBox->Add(m_pButtonCont);
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wxStaticBoxSizer* const pDebugBox = new wxStaticBoxSizer(wxVERTICAL, this, _("Debugging"));
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wxBoxSizer* const pDumpSzr = new wxBoxSizer(wxHORIZONTAL);
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pDumpSzr->Add(m_pButtonDump);
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pDumpSzr->Add(m_pDumpList);
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pDebugBox->Add(pDumpSzr);
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wxGridSizer* const pDbgGrid = new wxGridSizer(2, 5, 5);
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pDbgGrid->Add(m_pButtonUpdateScreen);
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pDbgGrid->Add(m_pButtonClearScreen);
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pDbgGrid->Add(m_pButtonClearTextureCache);
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pDbgGrid->Add(m_pButtonClearVertexShaderCache);
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pDbgGrid->Add(m_pButtonClearPixelShaderCache);
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pDebugBox->Add(pDbgGrid);
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sMain->Add(pFlowCtrlBox, 0, 0, 5);
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sMain->Add(pDebugBox, 0, 0, 5);
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SetSizerAndFit(sMain);
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OnContinue();
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}
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@ -203,6 +211,7 @@ void GFXDebuggerPanel::CreateGUIControls()
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void GFXDebuggerPanel::OnPause()
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{
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m_pButtonDump->Enable(true);
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m_pDumpList->Enable(true);
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m_pButtonUpdateScreen->Enable(true);
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m_pButtonClearScreen->Enable(true);
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m_pButtonClearTextureCache->Enable(true);
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@ -213,6 +222,7 @@ void GFXDebuggerPanel::OnPause()
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void GFXDebuggerPanel::OnContinue()
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{
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m_pButtonDump->Enable(false);
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m_pDumpList->Enable(false);
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m_pButtonUpdateScreen->Enable(false);
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m_pButtonClearScreen->Enable(false);
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m_pButtonClearTextureCache->Enable(false);
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@ -341,5 +351,6 @@ void GFXDebuggerPanel::OnClearPixelShaderCacheButton(wxCommandEvent& event)
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void GFXDebuggerPanel::OnUpdateScreenButton(wxCommandEvent& event)
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{
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wxMessageBox(_("Not implemented"), _("Error"), wxOK);
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GFXDebuggerUpdateScreen();
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}
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@ -44,6 +44,8 @@ public:
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bool bSaveShaders;
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void OnPause();
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// Called from GFX thread once the GFXDebuggerPauseFlag spin lock has finished
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void OnContinue();
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private:
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@ -89,11 +91,17 @@ private:
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void CreateGUIControls();
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void GeneralSettings(wxCommandEvent& event);
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// These set GFXDebuggerPauseFlag to true (either immediately or once the specified event has occured)
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void OnPauseButton(wxCommandEvent& event);
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void OnPauseAtNextButton(wxCommandEvent& event);
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void OnPauseAtNextFrameButton(wxCommandEvent& event);
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void OnDumpButton(wxCommandEvent& event);
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// sets GFXDebuggerPauseFlag to false
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void OnContButton(wxCommandEvent& event);
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void OnUpdateScreenButton(wxCommandEvent& event);
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void OnClearScreenButton(wxCommandEvent& event);
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void OnClearTextureCacheButton(wxCommandEvent& event);
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@ -30,9 +30,9 @@
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extern NativeVertexFormat *g_nativeVertexFmt;
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GFXDebuggerBase *g_pdebugger = NULL;
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volatile bool GFXDebuggerPauseFlag = false;
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE;
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volatile int GFXDebuggerEventToPauseCount = 0;
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volatile bool GFXDebuggerPauseFlag = false; // if true, the GFX thread will be spin locked until it's false again
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volatile PauseEvent GFXDebuggerToPauseAtNext = NOT_PAUSE; // Event which will trigger spin locking the GFX thread
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volatile int GFXDebuggerEventToPauseCount = 0; // Number of events to wait for until GFX thread will be paused
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void GFXDebuggerUpdateScreen()
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{
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@ -62,6 +62,7 @@ void GFXDebuggerUpdateScreen()
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}*/
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}
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// GFX thread
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void GFXDebuggerCheckAndPause(bool update)
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{
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if (GFXDebuggerPauseFlag)
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@ -78,6 +79,7 @@ void GFXDebuggerCheckAndPause(bool update)
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}
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}
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// GFX thread
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void GFXDebuggerToPause(bool update)
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{
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GFXDebuggerToPauseAtNext = NOT_PAUSE;
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@ -97,7 +99,7 @@ void GFXDebuggerBase::DumpPixelShader(const char* path)
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sprintf(filename, "%sdump_ps.txt", path);
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std::string output;
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bool useDstAlpha = bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate && bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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if (!useDstAlpha)
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{
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output = "Destination alpha disabled:\n";
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