Merge pull request #1993 from Armada651/line-perspective

GeometryShaderGen: Perspective divide the line coordinates before comparing the angle.
This commit is contained in:
Markus Wick 2015-01-31 23:45:54 +01:00
commit 3c475b91ea

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@ -150,7 +150,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
// horizontal depending the slope of the line.
out.Write(
"\tfloat2 offset;\n"
"\tfloat2 to = abs(end.pos.xy - start.pos.xy);\n"
"\tfloat2 to = abs(end.pos.xy / end.pos.w - start.pos.xy / start.pos.w);\n"
// FIXME: What does real hardware do when line is at a 45-degree angle?
// FIXME: Lines aren't drawn at the correct width. See Twilight Princess map.
"\tif (" I_LINEPTPARAMS".y * to.y > " I_LINEPTPARAMS".x * to.x) {\n"