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More debug text fixes
Also a few small non-debug text changes.
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@ -116,15 +116,17 @@ void GFXDebuggerPanel::CreateGUIControls()
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m_pButtonClearTextureCache->Bind(wxEVT_BUTTON, &GFXDebuggerPanel::OnClearTextureCacheButton,
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this);
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const wxString clear_vertex_shaders = _("Clear Vertex Shaders");
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m_pButtonClearVertexShaderCache =
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new wxButton(this, wxID_ANY, _("Clear V Shaders"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Clear V Shaders"));
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new wxButton(this, wxID_ANY, clear_vertex_shaders, wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, clear_vertex_shaders);
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m_pButtonClearVertexShaderCache->Bind(wxEVT_BUTTON,
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&GFXDebuggerPanel::OnClearVertexShaderCacheButton, this);
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const wxString clear_pixel_shaders = _("Clear Pixel Shaders");
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m_pButtonClearPixelShaderCache =
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new wxButton(this, wxID_ANY, _("Clear P Shaders"), wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, _("Clear P Shaders"));
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new wxButton(this, wxID_ANY, clear_pixel_shaders, wxDefaultPosition, wxDefaultSize, 0,
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wxDefaultValidator, clear_pixel_shaders);
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m_pButtonClearPixelShaderCache->Bind(wxEVT_BUTTON,
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&GFXDebuggerPanel::OnClearPixelShaderCacheButton, this);
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