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keyboard fixes v2
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@ -136,7 +136,7 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
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const auto& controller = m_controllers.at(index).get()->default_device;
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// Filter out anything which obviously not a gamepad
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return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
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return !((controller.source == "Quartz") // OSX Quartz Keyboard/Mouse
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|| (controller.source == "XInput2") // Linux and BSD Keyboard/Mouse
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|| (controller.source == "Android" &&
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controller.name == "Touchscreen") // Android Touchscreen
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