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VideoCommon: Use GetSpanForAddress safely in texture decoding
Now only VertexLoader remains... But that one might be tricky.
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@ -57,7 +57,7 @@ void VideoCommon_DoState(PointerWrap& p)
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p.DoMarker("XF Memory");
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// Texture decoder
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p.DoArray(texMem);
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p.DoArray(s_tex_mem);
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p.DoMarker("texMem");
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// TMEM
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