mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-25 15:31:17 +01:00
Hook up sound output in the LLE plugin. Some AX games actually produce some icky scratchy "sound" sometimes :D
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@761 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
8d0f6d40f4
commit
3d475abf2b
@ -23,6 +23,26 @@
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#define __CDebugger_h__
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#define __CDebugger_h__
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// ---------------------------------------------------------------------------------------
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// wx stuff, I'm not sure if we use all these
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#include <wx/dialog.h>
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#else
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#include <wx/wxprec.h>
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#endif
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/statbox.h>
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#include <wx/statbmp.h>
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#include <wx/sizer.h>
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#include <wx/filepicker.h>
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#include <wx/listctrl.h>
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#include <wx/imaglist.h>
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// ------------
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#include "../Globals.h"
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#include "../Globals.h"
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class CPBView;
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class CPBView;
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@ -2,26 +2,6 @@
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#define _GLOBALS_H
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#define _GLOBALS_H
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// ---------------------------------------------------------------------------------------
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// wx stuff, I'm not sure if we use all these
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#include <wx/dialog.h>
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#else
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#include <wx/wxprec.h>
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#endif
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#include <wx/button.h>
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#include <wx/stattext.h>
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#include <wx/statbox.h>
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#include <wx/statbmp.h>
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#include <wx/sizer.h>
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#include <wx/filepicker.h>
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#include <wx/listctrl.h>
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#include <wx/imaglist.h>
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// ------------
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#include "Common.h"
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#include "Common.h"
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#include "pluginspecs_dsp.h"
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#include "pluginspecs_dsp.h"
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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<VisualStudioProject
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ProjectType="Visual C++"
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ProjectType="Visual C++"
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Version="9.00"
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Version="9,00"
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Name="Plugin_DSP_LLE"
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Name="Plugin_DSP_LLE"
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ProjectGUID="{C60D0E7A-ED05-4C67-9EE7-3A6C0D7801C8}"
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ProjectGUID="{C60D0E7A-ED05-4C67-9EE7-3A6C0D7801C8}"
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RootNamespace="Plugin_DSP_LLE"
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RootNamespace="Plugin_DSP_LLE"
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@ -735,6 +735,18 @@
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>
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>
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</File>
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</File>
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</Filter>
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</Filter>
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<Filter
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Name="PCHW"
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>
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<File
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RelativePath=".\Src\Mixer.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Mixer.h"
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>
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</File>
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</Filter>
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<File
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<File
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RelativePath=".\Src\DSoundStream.cpp"
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RelativePath=".\Src\DSoundStream.cpp"
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>
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>
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@ -60,7 +60,7 @@ LRESULT CDisAsmDlg::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lPar
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m_DisAsmListViewCtrl.AddColumn(_T("BP"), ColumnBP);
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m_DisAsmListViewCtrl.AddColumn(_T("BP"), ColumnBP);
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m_DisAsmListViewCtrl.AddColumn(_T("Function"), ColumnFunction);
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m_DisAsmListViewCtrl.AddColumn(_T("Function"), ColumnFunction);
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m_DisAsmListViewCtrl.AddColumn(_T("Address"), ColumnAddress);
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m_DisAsmListViewCtrl.AddColumn(_T("Address"), ColumnAddress);
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m_DisAsmListViewCtrl.AddColumn(_T("Menmomic"), ColumnMenmomic);
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m_DisAsmListViewCtrl.AddColumn(_T("Mnenmomic"), ColumnMenmomic);
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m_DisAsmListViewCtrl.AddColumn(_T("Opcode"), ColumnOpcode);
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m_DisAsmListViewCtrl.AddColumn(_T("Opcode"), ColumnOpcode);
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m_DisAsmListViewCtrl.AddColumn(_T("Ext"), ColumnExt);
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m_DisAsmListViewCtrl.AddColumn(_T("Ext"), ColumnExt);
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m_DisAsmListViewCtrl.AddColumn(_T("Parameter"), ColumnParameter);
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m_DisAsmListViewCtrl.AddColumn(_T("Parameter"), ColumnParameter);
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157
Source/Plugins/Plugin_DSP_LLE/Src/Mixer.cpp
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157
Source/Plugins/Plugin_DSP_LLE/Src/Mixer.cpp
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@ -0,0 +1,157 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// This queue solution is temporary. I'll implement something more efficient later.
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#include <queue>
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#include "Thread.h"
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#include "Mixer.h"
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#include "FixedSizeQueue.h"
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#ifdef _WIN32
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#include "DSoundStream.h"
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#endif
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namespace {
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Common::CriticalSection push_sync;
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// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
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const int queue_minlength = 1024 * 4;
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const int queue_maxlength = 1024 * 28;
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FixedSizeQueue<s16, queue_maxlength> sample_queue;
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} // namespace
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volatile bool mixer_HLEready = false;
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volatile int queue_size = 0;
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void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
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{
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// silence
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memset(buffer, 0, numSamples * 2 * sizeof(short));
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push_sync.Enter();
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int count = 0;
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while (queue_size > queue_minlength && count < numSamples * 2) {
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int x = buffer[count];
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x += sample_queue.front();
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if (x > 32767) x = 32767;
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if (x < -32767) x = -32767;
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buffer[count++] = x;
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sample_queue.pop();
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x = buffer[count];
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x += sample_queue.front();
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if (x > 32767) x = 32767;
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if (x < -32767) x = -32767;
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buffer[count++] = x;
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sample_queue.pop();
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queue_size-=2;
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}
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push_sync.Leave();
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}
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
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// static FILE *f;
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// if (!f)
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// f = fopen("d:\\hello.raw", "wb");
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// fwrite(buffer, num_stereo_samples * 4, 1, f);
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if (queue_size == 0)
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{
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queue_size = queue_minlength;
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for (int i = 0; i < queue_minlength; i++)
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sample_queue.push((s16)0);
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}
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static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
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static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
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static int acc=0;
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#ifdef _WIN32
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if (!GetAsyncKeyState(VK_TAB)) {
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while (queue_size > queue_maxlength / 2) {
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DSound::DSound_UpdateSound();
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Sleep(0);
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}
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} else {
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return;
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}
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#else
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while (queue_size > queue_maxlength) {
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sleep(0);
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}
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#endif
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//convert into config option?
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const int mode = 2;
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push_sync.Enter();
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while (num_stereo_samples)
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{
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acc += sample_rate;
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while (num_stereo_samples && (acc >= 48000))
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{
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PV4l=PV3l;
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PV3l=PV2l;
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PV2l=PV1l;
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PV1l=*(buffer++); //32bit processing
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PV4r=PV3r;
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PV3r=PV2r;
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PV2r=PV1r;
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PV1r=*(buffer++); //32bit processing
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num_stereo_samples--;
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acc-=48000;
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}
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// defaults to nearest
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s32 DataL = PV1l;
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s32 DataR = PV1r;
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if (mode == 1) //linear
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{
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DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
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DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
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}
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else if (mode == 2) //cubic
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{
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s32 a0l = PV1l - PV2l - PV4l + PV3l;
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s32 a0r = PV1r - PV2r - PV4r + PV3r;
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s32 a1l = PV4l - PV3l - a0l;
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s32 a1r = PV4r - PV3r - a0r;
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s32 a2l = PV1l - PV4l;
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s32 a2r = PV1r - PV4r;
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s32 a3l = PV2l;
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s32 a3r = PV2r;
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s32 t0l = ((a0l )*acc)/48000;
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s32 t0r = ((a0r )*acc)/48000;
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s32 t1l = ((t0l+a1l)*acc)/48000;
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s32 t1r = ((t0r+a1r)*acc)/48000;
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s32 t2l = ((t1l+a2l)*acc)/48000;
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s32 t2r = ((t1r+a2r)*acc)/48000;
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s32 t3l = ((t2l+a3l));
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s32 t3r = ((t2r+a3r));
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DataL = t3l;
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DataR = t3r;
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}
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sample_queue.push(DataL);
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sample_queue.push(DataR);
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queue_size += 2;
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}
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push_sync.Leave();
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}
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30
Source/Plugins/Plugin_DSP_LLE/Src/Mixer.h
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30
Source/Plugins/Plugin_DSP_LLE/Src/Mixer.h
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@ -0,0 +1,30 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _MIXER_H
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#define _MIXER_H
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extern volatile bool mixer_HLEready;
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// Called from audio threads
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void Mixer(short* buffer, int numSamples, int bits, int rate, int channels);
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// Called from main thread
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void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate);
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#endif
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@ -82,8 +82,8 @@ uint16 dsp_dmem_read(uint16 addr)
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switch (addr >> 12)
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switch (addr >> 12)
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{
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{
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case 0x1: // 1xxx COEF
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case 0x0: // 0xxx DRAM
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val = g_dsp.coef[addr & DSP_DROM_MASK];
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val = g_dsp.dram[addr & DSP_DRAM_MASK];
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val = dsp_swap16(val);
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val = dsp_swap16(val);
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break;
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break;
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@ -93,13 +93,13 @@ uint16 dsp_dmem_read(uint16 addr)
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val = dsp_swap16(val);
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val = dsp_swap16(val);
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break;
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break;
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case 0xf: // Fxxx HW regs
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case 0x1: // 1xxx COEF
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val = gdsp_ifx_read(addr);
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val = g_dsp.coef[addr & DSP_DROM_MASK];
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val = dsp_swap16(val);
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break;
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break;
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case 0x0: // 0xxx DRAM
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case 0xf: // Fxxx HW regs
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val = g_dsp.dram[addr & DSP_DRAM_MASK];
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val = gdsp_ifx_read(addr);
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val = dsp_swap16(val);
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break;
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break;
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default: // error
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default: // error
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@ -18,6 +18,7 @@
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#include "Common.h"
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#include "Common.h"
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#include "Globals.h"
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#include "Globals.h"
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#include "CommonTypes.h"
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#include "CommonTypes.h"
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#include "Mixer.h"
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#include "gdsp_interpreter.h"
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#include "gdsp_interpreter.h"
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#include "gdsp_interface.h"
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#include "gdsp_interface.h"
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@ -203,10 +204,6 @@ void dspi_req_dsp_irq()
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}
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}
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void Mixer(short* buffer, int numSamples, int bits, int rate, int channels)
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{}
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void DSP_Initialize(DSPInitialize _dspInitialize)
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void DSP_Initialize(DSPInitialize _dspInitialize)
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{
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{
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bool bCanWork = true;
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bool bCanWork = true;
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@ -376,12 +373,23 @@ void DSP_Update(int cycles)
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#endif
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#endif
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}
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}
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void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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void DSP_SendAIBuffer(unsigned int address, int sample_rate)
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{
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{
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// uint32 Size = _Size * 16 * 2; // 16bit per sample, two channels
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short samples[16] = {0}; // interleaved stereo
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if (address) {
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for (int i = 0; i < 16; i++) {
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samples[i] = Memory_Read_U16(address + i * 2);
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}
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}
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Mixer_PushSamples(samples, 32 / 4, sample_rate);
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g_LastDMAAddress = address;
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static int counter = 0;
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g_LastDMASize = 32;
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counter++;
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#ifdef _WIN32
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if ((counter & 255) == 0)
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DSound::DSound_UpdateSound();
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#endif
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}
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}
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