Wiimote: Reset variables on Shutdown(). I think this makes DoesChannelExist(scid) in the Core to return false.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2116 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2009-02-05 00:13:38 +00:00
parent c9c95534c8
commit 3d73d781ec
3 changed files with 27 additions and 9 deletions

View File

@ -41,10 +41,10 @@ namespace WiiMoteEmu
// Definitions and variable declarations
//******************************************************************************
u8 g_Leds = 0x0; // 4 bits
u8 g_Speaker = 0x0; // 1 = on
u8 g_SpeakerVoice = 0x0; // 1 = on
u8 g_IR = 0x0; // 1 = on
u8 g_Leds;
u8 g_Speaker;
u8 g_SpeakerVoice;
u8 g_IR;
u8 g_Eeprom[WIIMOTE_EEPROM_SIZE];
u8 g_RegSpeaker[WIIMOTE_REG_SPEAKER_SIZE];

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@ -236,6 +236,19 @@ void UpdateEeprom()
WiiMoteEmu::g_Eeprom[22], WiiMoteEmu::g_Eeprom[23], WiiMoteEmu::g_Eeprom[27]);
}
// Set initial values
void ResetVariables()
{
u8 g_Leds = 0x0; // 4 bits
u8 g_Speaker = 0x0; // 1 = on
u8 g_SpeakerVoice = 0x0; // 1 = on
u8 g_IR = 0x0; // 1 = on
g_ReportingMode = 0;
g_ReportingChannel = 0;
g_EmulatedWiiMoteInitialized = false;
}
// ===================================================
/* Write initial values to Eeprom and registers. */
@ -244,6 +257,9 @@ void Initialize()
{
if (g_EmulatedWiiMoteInitialized) return;
// Reset variables
ResetVariables();
// Write default Eeprom data
memset(g_Eeprom, 0, WIIMOTE_EEPROM_SIZE);
memcpy(g_Eeprom, EepromData_0, sizeof(EepromData_0));
@ -297,10 +313,12 @@ void DoState(void* ptr, int mode)
//TODO: implement
}
/* We don't need to do anything here. All values will be reset as FreeLibrary() is called
when we stop a game */
/* This is not needed if we call FreeLibrary() when we stop a game, but if it's not called we need to reset
these variables. */
void Shutdown(void)
{}
{
ResetVariables();
}
// ===================================================

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@ -249,8 +249,8 @@ void ReadWiimote()
std::string Temp;
/* Timeout for data reading. This is used in Initialize() to read the Eeprom, if we have not gotten
what we wanted in the WIIUSE_READ_DATA case we stop this loop to avoid interference with the regular
wiiuse_io_read() and wiiuse_io_write() communication. */
what we wanted in the WIIUSE_READ_DATA case we stop this loop and enable the regular
wiiuse_io_read() and wiiuse_io_write() loop again. */
if (g_RunTemporary)
{
// This holds if the update rate of wiiuse_poll() is kept at the default value of 10 ms