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fix msaa detection
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@ -351,6 +351,8 @@ Renderer::Renderer()
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g_ogl_config.gl_version = (const char*)glGetString(GL_VERSION);
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glGetIntegerv(GL_MAX_SAMPLES, &g_ogl_config.max_samples);
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if(g_ogl_config.max_samples < 1)
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g_ogl_config.max_samples = 1;
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if(g_Config.backend_info.bSupportsGLSLUBO && (
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// hd3000 get corruption, hd4000 also and a big slowdown
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