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https://github.com/dolphin-emu/dolphin.git
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Android: Also copy sys/Wii directory.
Seems like this one was just missed, some games just did not start without it.
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parent
bdb9da2104
commit
3f704dca75
@ -37,18 +37,15 @@ public final class AssetCopyService extends IntentService
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{
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{
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String BaseDir = NativeLibrary.GetUserDirectory();
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String BaseDir = NativeLibrary.GetUserDirectory();
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String ConfigDir = BaseDir + File.separator + "Config";
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String ConfigDir = BaseDir + File.separator + "Config";
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String GCDir = BaseDir + File.separator + "GC";
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// Copy assets if needed
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// Copy assets if needed
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File file = new File(GCDir + File.separator + "font_sjis.bin");
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File file = new File(BaseDir + File.separator + "GC" + File.separator + "font_sjis.bin");
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if(!file.exists())
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if(!file.exists())
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{
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{
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NativeLibrary.CreateUserFolders();
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NativeLibrary.CreateUserFolders();
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copyAsset("dsp_coef.bin", GCDir + File.separator + "dsp_coef.bin");
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copyAssetFolder("GC", BaseDir + File.separator + "GC");
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copyAsset("dsp_rom.bin", GCDir + File.separator + "dsp_rom.bin");
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copyAsset("font_ansi.bin", GCDir + File.separator + "font_ansi.bin");
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copyAsset("font_sjis.bin", GCDir + File.separator + "font_sjis.bin");
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copyAssetFolder("Shaders", BaseDir + File.separator + "Shaders");
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copyAssetFolder("Shaders", BaseDir + File.separator + "Shaders");
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copyAssetFolder("Wii", BaseDir + File.separator + "Wii");
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}
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}
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else
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else
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{
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{
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@ -26,7 +26,10 @@ add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
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COMMAND ${CMAKE_STRIP} ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/lib${SHARED_LIB}.so
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COMMAND ${CMAKE_STRIP} ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/jniLibs/${ANDROID_NDK_ABI_NAME}/lib${SHARED_LIB}.so
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)
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)
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add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
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add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
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COMMAND cp ARGS ${CMAKE_SOURCE_DIR}/Data/Sys/GC/* ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
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COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/GC ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
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)
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add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
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COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Wii ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
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)
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)
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add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
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add_custom_command(TARGET ${SHARED_LIB} POST_BUILD
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COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
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COMMAND cp ARGS -r ${CMAKE_SOURCE_DIR}/Data/Sys/Shaders ${CMAKE_SOURCE_DIR}/Source/Android/app/src/main/assets/
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