Android: Speed up game settings saving

Previously would take several seconds to save, sometimes causing ANRs, which
was made worse when adding all the controller values. Now we only load/save
each section instead of doing it for each setting. Also added a method
to save an individual setting.
This commit is contained in:
zackhow
2018-09-24 21:07:56 -04:00
parent 5d93a10c60
commit 405b37deaa
3 changed files with 62 additions and 20 deletions

View File

@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <EGL/egl.h>
#include <UICommon/GameFile.h>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <cinttypes>
@ -15,7 +16,6 @@
#include <string>
#include <thread>
#include <utility>
#include <UICommon/GameFile.h>
#include "Common/AndroidAnalytics.h"
#include "Common/CPUDetect.h"
@ -61,6 +61,7 @@ namespace
static constexpr char DOLPHIN_TAG[] = "DolphinEmuNative";
ANativeWindow* s_surf;
IniFile s_ini;
// The Core only supports using a single Host thread.
// If multiple threads want to call host functions then they need to queue
@ -361,27 +362,38 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserSe
return ToJString(env, value.c_str());
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadGameIniFile(JNIEnv* env,
jobject obj,
jstring jGameID)
{
std::string gameid = GetJString(env, jGameID);
s_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveGameIniFile(JNIEnv* env,
jobject obj,
jstring jGameID)
{
std::string gameid = GetJString(env, jGameID);
s_ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserSetting(
JNIEnv* env, jobject obj, jstring jGameID, jstring jSection, jstring jKey, jstring jValue)
{
IniFile ini;
std::string gameid = GetJString(env, jGameID);
std::string section = GetJString(env, jSection);
std::string key = GetJString(env, jKey);
std::string val = GetJString(env, jValue);
ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
if (val != "-1")
{
ini.GetOrCreateSection(section)->Set(key, val);
s_ini.GetOrCreateSection(section)->Set(key, val);
}
else
{
ini.GetOrCreateSection(section)->Delete(key);
s_ini.GetOrCreateSection(section)->Delete(key);
}
ini.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + gameid + ".ini");
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfileSetting(
@ -404,7 +416,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfileSe
ini.GetOrCreateSection(section)->Delete(key);
}
ini.Save(File::GetUserPath(D_CONFIG_IDX) + "Profiles/Wiimote/" + profile + ".ini");
ini.Save(File::GetUserPath(D_CONFIG_IDX) + "Profiles/Wiimote/" + profile + ".ini");
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(