Reformat all the things!

This commit is contained in:
spycrab
2018-04-12 14:18:04 +02:00
parent d27e85e9d7
commit 40bb9974f2
179 changed files with 1888 additions and 991 deletions

View File

@ -680,6 +680,7 @@ void ShaderCache::QueueVertexShaderCompile(const VertexShaderUid& uid, u32 prior
}
void Retrieve() override { shader_cache->InsertVertexShader(uid, std::move(shader)); }
private:
ShaderCache* shader_cache;
std::unique_ptr<AbstractShader> shader;
@ -708,6 +709,7 @@ void ShaderCache::QueueVertexUberShaderCompile(const UberShader::VertexShaderUid
}
void Retrieve() override { shader_cache->InsertVertexUberShader(uid, std::move(shader)); }
private:
ShaderCache* shader_cache;
std::unique_ptr<AbstractShader> shader;
@ -736,6 +738,7 @@ void ShaderCache::QueuePixelShaderCompile(const PixelShaderUid& uid, u32 priorit
}
void Retrieve() override { shader_cache->InsertPixelShader(uid, std::move(shader)); }
private:
ShaderCache* shader_cache;
std::unique_ptr<AbstractShader> shader;
@ -764,6 +767,7 @@ void ShaderCache::QueuePixelUberShaderCompile(const UberShader::PixelShaderUid&
}
void Retrieve() override { shader_cache->InsertPixelUberShader(uid, std::move(shader)); }
private:
ShaderCache* shader_cache;
std::unique_ptr<AbstractShader> shader;