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D3D12: Transition compute textures to UAV state
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@ -319,6 +319,9 @@ void Renderer::SetComputeImageTexture(AbstractTexture* texture, bool read, bool
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return;
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m_state.compute_image_texture = dxtex;
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if (dxtex)
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dxtex->TransitionToState(D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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m_dirty_bits |= DirtyState_ComputeImageTexture;
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}
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