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VertexShaderManager: Get rid of other magic constants
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@ -238,7 +238,7 @@ void VertexShaderManager::SetConstants()
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{
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int startn = nTransformMatricesChanged[0] / 4;
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int endn = (nTransformMatricesChanged[1] + 3) / 4;
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memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4], (endn - startn) * 16);
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memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4], (endn - startn) * sizeof(float4));
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dirty = true;
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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}
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@ -259,7 +259,7 @@ void VertexShaderManager::SetConstants()
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{
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int startn = nPostTransformMatricesChanged[0] / 4;
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int endn = (nPostTransformMatricesChanged[1] + 3) / 4;
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memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4], (endn - startn) * 16);
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memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4], (endn - startn) * sizeof(float4));
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dirty = true;
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nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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}
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@ -337,9 +337,9 @@ void VertexShaderManager::SetConstants()
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const float* norm = &xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
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memcpy(constants.posnormalmatrix, pos, 3 * sizeof(float4));
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memcpy(constants.posnormalmatrix[3], norm, 3 * sizeof(u32));
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memcpy(constants.posnormalmatrix[4], norm + 3, 3 * sizeof(u32));
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memcpy(constants.posnormalmatrix[5], norm + 6, 3 * sizeof(u32));
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memcpy(constants.posnormalmatrix[3], norm, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[4], norm + 3, 3 * sizeof(float));
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memcpy(constants.posnormalmatrix[5], norm + 6, 3 * sizeof(float));
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dirty = true;
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}
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@ -533,7 +533,7 @@ void VertexShaderManager::SetConstants()
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Matrix44::Set(mtxB, g_fProjectionMatrix);
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Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
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Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
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memcpy(constants.projection, mtxB.data, 4*16);
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memcpy(constants.projection, mtxB.data, 4 * sizeof(float4));
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}
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else
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{
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@ -542,7 +542,7 @@ void VertexShaderManager::SetConstants()
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Matrix44 correctedMtx;
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Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
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memcpy(constants.projection, correctedMtx.data, 4*16);
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memcpy(constants.projection, correctedMtx.data, 4 * sizeof(float4));
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}
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dirty = true;
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@ -697,7 +697,7 @@ void VertexShaderManager::TranslateView(float x, float y, float z)
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Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
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for (int i = 0; i < 3; i++)
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for (size_t i = 0; i < ArraySize(result); i++)
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s_fViewTranslationVector[i] += result[i];
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bProjectionChanged = true;
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