VertexShaderManager: Get rid of other magic constants

This commit is contained in:
Lioncash 2015-09-21 01:53:10 -04:00
parent b5b304cff2
commit 419fed3952

View File

@ -238,7 +238,7 @@ void VertexShaderManager::SetConstants()
{
int startn = nTransformMatricesChanged[0] / 4;
int endn = (nTransformMatricesChanged[1] + 3) / 4;
memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4], (endn - startn) * 16);
memcpy(constants.transformmatrices[startn], &xfmem.posMatrices[startn * 4], (endn - startn) * sizeof(float4));
dirty = true;
nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
}
@ -259,7 +259,7 @@ void VertexShaderManager::SetConstants()
{
int startn = nPostTransformMatricesChanged[0] / 4;
int endn = (nPostTransformMatricesChanged[1] + 3) / 4;
memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4], (endn - startn) * 16);
memcpy(constants.posttransformmatrices[startn], &xfmem.postMatrices[startn * 4], (endn - startn) * sizeof(float4));
dirty = true;
nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
}
@ -337,9 +337,9 @@ void VertexShaderManager::SetConstants()
const float* norm = &xfmem.normalMatrices[3 * (g_main_cp_state.matrix_index_a.PosNormalMtxIdx & 31)];
memcpy(constants.posnormalmatrix, pos, 3 * sizeof(float4));
memcpy(constants.posnormalmatrix[3], norm, 3 * sizeof(u32));
memcpy(constants.posnormalmatrix[4], norm + 3, 3 * sizeof(u32));
memcpy(constants.posnormalmatrix[5], norm + 6, 3 * sizeof(u32));
memcpy(constants.posnormalmatrix[3], norm, 3 * sizeof(float));
memcpy(constants.posnormalmatrix[4], norm + 3, 3 * sizeof(float));
memcpy(constants.posnormalmatrix[5], norm + 6, 3 * sizeof(float));
dirty = true;
}
@ -533,7 +533,7 @@ void VertexShaderManager::SetConstants()
Matrix44::Set(mtxB, g_fProjectionMatrix);
Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
memcpy(constants.projection, mtxB.data, 4*16);
memcpy(constants.projection, mtxB.data, 4 * sizeof(float4));
}
else
{
@ -542,7 +542,7 @@ void VertexShaderManager::SetConstants()
Matrix44 correctedMtx;
Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
memcpy(constants.projection, correctedMtx.data, 4*16);
memcpy(constants.projection, correctedMtx.data, 4 * sizeof(float4));
}
dirty = true;
@ -697,7 +697,7 @@ void VertexShaderManager::TranslateView(float x, float y, float z)
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
for (int i = 0; i < 3; i++)
for (size_t i = 0; i < ArraySize(result); i++)
s_fViewTranslationVector[i] += result[i];
bProjectionChanged = true;