diff --git a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp index 3ab83c11ff..8bbf7376aa 100644 --- a/Source/Core/DolphinQt/Config/GameConfigWidget.cpp +++ b/Source/Core/DolphinQt/Config/GameConfigWidget.cpp @@ -88,7 +88,7 @@ void GameConfigWidget::CreateWidgets() m_enable_mmu = new QCheckBox(tr("Enable MMU")); m_enable_fprf = new QCheckBox(tr("Enable FPRF")); m_sync_gpu = new QCheckBox(tr("Synchronize GPU thread")); - m_enable_fast_disc = new QCheckBox(tr("Emulate Disc Speed")); + m_emulate_disc_speed = new QCheckBox(tr("Emulate Disc Speed")); m_use_dsp_hle = new QCheckBox(tr("DSP HLE (fast)")); m_deterministic_dual_core = new QComboBox; @@ -102,15 +102,16 @@ void GameConfigWidget::CreateWidgets() "games. (ON = Compatible, OFF = Fast)")); m_sync_gpu->setToolTip(tr("Synchronizes the GPU and CPU threads to help prevent random freezes " "in Dual core mode. (ON = Compatible, OFF = Fast)")); - m_enable_fast_disc->setToolTip(tr("Enable emulated disc speed. Disabling this can cause crashes " - "and other problems in some games. " - "(ON = Compatible, OFF = Unlocked)")); + m_emulate_disc_speed->setToolTip( + tr("Enable emulated disc speed. Disabling this can cause crashes " + "and other problems in some games. " + "(ON = Compatible, OFF = Unlocked)")); core_layout->addWidget(m_enable_dual_core, 0, 0); core_layout->addWidget(m_enable_mmu, 1, 0); core_layout->addWidget(m_enable_fprf, 2, 0); core_layout->addWidget(m_sync_gpu, 3, 0); - core_layout->addWidget(m_enable_fast_disc, 4, 0); + core_layout->addWidget(m_emulate_disc_speed, 4, 0); core_layout->addWidget(m_use_dsp_hle, 5, 0); core_layout->addWidget(new QLabel(tr("Deterministic dual core:")), 6, 0); core_layout->addWidget(m_deterministic_dual_core, 6, 1); @@ -160,7 +161,7 @@ void GameConfigWidget::CreateWidgets() general_layout->addWidget(m_refresh_config, 1, 0, 1, -1); for (QCheckBox* item : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, - m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows}) + m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows}) item->setTristate(true); auto* general_widget = new QWidget; @@ -207,7 +208,7 @@ void GameConfigWidget::ConnectWidgets() connect(m_refresh_config, &QPushButton::clicked, this, &GameConfigWidget::LoadSettings); for (QCheckBox* box : {m_enable_dual_core, m_enable_mmu, m_enable_fprf, m_sync_gpu, - m_enable_fast_disc, m_use_dsp_hle, m_use_monoscopic_shadows}) + m_emulate_disc_speed, m_use_dsp_hle, m_use_monoscopic_shadows}) connect(box, &QCheckBox::stateChanged, this, &GameConfigWidget::SaveSettings); connect(m_deterministic_dual_core, qOverload(&QComboBox::currentIndexChanged), this, @@ -276,7 +277,7 @@ void GameConfigWidget::LoadSettings() LoadCheckBox(m_enable_mmu, "Core", "MMU"); LoadCheckBox(m_enable_fprf, "Core", "FPRF"); LoadCheckBox(m_sync_gpu, "Core", "SyncGPU"); - LoadCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed", true); + LoadCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true); LoadCheckBox(m_use_dsp_hle, "Core", "DSPHLE"); std::string determinism_mode; @@ -326,7 +327,7 @@ void GameConfigWidget::SaveSettings() SaveCheckBox(m_enable_mmu, "Core", "MMU"); SaveCheckBox(m_enable_fprf, "Core", "FPRF"); SaveCheckBox(m_sync_gpu, "Core", "SyncGPU"); - SaveCheckBox(m_enable_fast_disc, "Core", "FastDiscSpeed", true); + SaveCheckBox(m_emulate_disc_speed, "Core", "FastDiscSpeed", true); SaveCheckBox(m_use_dsp_hle, "Core", "DSPHLE"); int determinism_num = m_deterministic_dual_core->currentIndex(); diff --git a/Source/Core/DolphinQt/Config/GameConfigWidget.h b/Source/Core/DolphinQt/Config/GameConfigWidget.h index 7eda19cdc5..2184549dc6 100644 --- a/Source/Core/DolphinQt/Config/GameConfigWidget.h +++ b/Source/Core/DolphinQt/Config/GameConfigWidget.h @@ -50,7 +50,7 @@ private: QCheckBox* m_enable_mmu; QCheckBox* m_enable_fprf; QCheckBox* m_sync_gpu; - QCheckBox* m_enable_fast_disc; + QCheckBox* m_emulate_disc_speed; QCheckBox* m_use_dsp_hle; QCheckBox* m_use_monoscopic_shadows;