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Replaced Common::CriticalSection with a std::mutex implementation. 64bit Windows builds now use SRWLocks and ConditionVariables(requires Vista/7, x64 builds will no longer work on Windows XP x64). Tell me if you hate that. Removed Common::EventEx. Common::Event now uses a std::condition_variable impl.(using ConditionVariables on Windows x64, Events on x86, or posix condition variables elsewhere). I experience slight speed improvements with these changes.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7294 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -70,8 +70,6 @@ volatile bool interruptWaiting;
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CPReg cpreg; // shared between gfx and emulator thread
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Common::CriticalSection criticalSection;
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void DoState(PointerWrap &p)
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{
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p.Do(cpreg);
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