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https://github.com/dolphin-emu/dolphin.git
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Vulkan: Simplify command buffer fence tracking
This commit is contained in:
parent
f3fadd7302
commit
427dd45151
@ -54,7 +54,6 @@ bool CommandBufferManager::CreateCommandBuffers()
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{
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{
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resources.init_command_buffer_used = false;
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resources.init_command_buffer_used = false;
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resources.semaphore_used = false;
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resources.semaphore_used = false;
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resources.needs_fence_wait = false;
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VkCommandPoolCreateInfo pool_info = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, 0,
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VkCommandPoolCreateInfo pool_info = {VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, nullptr, 0,
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g_vulkan_context->GetGraphicsQueueFamilyIndex()};
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g_vulkan_context->GetGraphicsQueueFamilyIndex()};
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@ -211,43 +210,61 @@ void CommandBufferManager::WaitForWorkerThreadIdle()
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m_submit_semaphore.Post();
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m_submit_semaphore.Post();
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}
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}
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void CommandBufferManager::WaitForGPUIdle()
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void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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{
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{
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WaitForWorkerThreadIdle();
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if (m_completed_fence_counter >= fence_counter)
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vkDeviceWaitIdle(g_vulkan_context->GetDevice());
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}
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void CommandBufferManager::WaitForFence(VkFence fence)
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{
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// Find the command buffer that this fence corresponds to.
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u32 command_buffer_index = 0;
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for (; command_buffer_index < static_cast<u32>(m_frame_resources.size()); command_buffer_index++)
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{
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if (m_frame_resources[command_buffer_index].fence == fence)
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break;
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}
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ASSERT(command_buffer_index < m_frame_resources.size());
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// Has this command buffer already been waited for?
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if (!m_frame_resources[command_buffer_index].needs_fence_wait)
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return;
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return;
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// Find the first command buffer which covers this counter value.
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u32 index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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while (index != m_current_frame)
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{
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if (m_frame_resources[index].fence_counter >= fence_counter)
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break;
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index = (index + 1) % NUM_COMMAND_BUFFERS;
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}
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ASSERT(index != m_current_frame);
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WaitForCommandBufferCompletion(index);
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}
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void CommandBufferManager::WaitForCommandBufferCompletion(u32 index)
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{
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// Ensure this command buffer has been submitted.
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// Ensure this command buffer has been submitted.
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WaitForWorkerThreadIdle();
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WaitForWorkerThreadIdle();
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// Wait for this command buffer to be completed.
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// Wait for this command buffer to be completed.
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VkResult res =
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VkResult res = vkWaitForFences(g_vulkan_context->GetDevice(), 1, &m_frame_resources[index].fence,
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vkWaitForFences(g_vulkan_context->GetDevice(), 1,
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VK_TRUE, UINT64_MAX);
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&m_frame_resources[command_buffer_index].fence, VK_TRUE, UINT64_MAX);
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if (res != VK_SUCCESS)
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
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LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
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// Immediately fire callbacks and cleanups, since the commands has been completed.
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// Clean up any resources for command buffers between the last known completed buffer and this
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m_frame_resources[command_buffer_index].needs_fence_wait = false;
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// now-completed command buffer. If we use >2 buffers, this may be more than one buffer.
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OnCommandBufferExecuted(command_buffer_index);
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const u64 now_completed_counter = m_frame_resources[index].fence_counter;
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u32 cleanup_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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while (cleanup_index != m_current_frame)
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{
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FrameResources& resources = m_frame_resources[cleanup_index];
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if (resources.fence_counter > now_completed_counter)
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break;
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if (resources.fence_counter > m_completed_fence_counter)
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{
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for (auto& it : resources.cleanup_resources)
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it();
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resources.cleanup_resources.clear();
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}
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cleanup_index = (cleanup_index + 1) % NUM_COMMAND_BUFFERS;
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}
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m_completed_fence_counter = now_completed_counter;
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}
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}
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void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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bool wait_for_completion,
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VkSwapchainKHR present_swap_chain,
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VkSwapchainKHR present_swap_chain,
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uint32_t present_image_index)
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uint32_t present_image_index)
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{
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{
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@ -263,16 +280,13 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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}
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}
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}
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}
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// This command buffer now has commands, so can't be re-used without waiting.
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resources.needs_fence_wait = true;
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// Grab the semaphore before submitting command buffer either on-thread or off-thread.
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// Grab the semaphore before submitting command buffer either on-thread or off-thread.
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// This prevents a race from occurring where a second command buffer is executed
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// This prevents a race from occurring where a second command buffer is executed
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// before the worker thread has woken and executed the first one yet.
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// before the worker thread has woken and executed the first one yet.
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m_submit_semaphore.Wait();
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m_submit_semaphore.Wait();
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// Submitting off-thread?
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// Submitting off-thread?
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if (m_use_threaded_submission && submit_on_worker_thread)
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if (m_use_threaded_submission && submit_on_worker_thread && !wait_for_completion)
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{
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{
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// Push to the pending submit queue.
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// Push to the pending submit queue.
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{
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{
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@ -287,6 +301,8 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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{
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{
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// Pass through to normal submission path.
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// Pass through to normal submission path.
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SubmitCommandBuffer(m_current_frame, present_swap_chain, present_image_index);
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SubmitCommandBuffer(m_current_frame, present_swap_chain, present_image_index);
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if (wait_for_completion)
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WaitForCommandBufferCompletion(m_current_frame);
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}
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}
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// Switch to next cmdbuffer.
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// Switch to next cmdbuffer.
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@ -365,39 +381,15 @@ void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
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m_submit_semaphore.Post();
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m_submit_semaphore.Post();
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}
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}
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void CommandBufferManager::OnCommandBufferExecuted(u32 index)
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{
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FrameResources& resources = m_frame_resources[index];
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// Fire fence tracking callbacks.
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for (auto iter = m_fence_callbacks.begin(); iter != m_fence_callbacks.end();)
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{
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auto backup_iter = iter++;
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backup_iter->second(resources.fence);
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}
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// Clean up all objects pending destruction on this command buffer
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for (auto& it : resources.cleanup_resources)
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it();
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resources.cleanup_resources.clear();
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}
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void CommandBufferManager::BeginCommandBuffer()
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void CommandBufferManager::BeginCommandBuffer()
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{
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{
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// Move to the next command buffer.
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// Move to the next command buffer.
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m_current_frame = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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const u32 next_buffer_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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FrameResources& resources = m_frame_resources[m_current_frame];
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FrameResources& resources = m_frame_resources[next_buffer_index];
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// Wait for the GPU to finish with all resources for this command buffer.
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// Wait for the GPU to finish with all resources for this command buffer.
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if (resources.needs_fence_wait)
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if (resources.fence_counter > m_completed_fence_counter)
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{
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WaitForCommandBufferCompletion(next_buffer_index);
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VkResult res =
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vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, true, UINT64_MAX);
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
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OnCommandBufferExecuted(m_current_frame);
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}
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// Reset fence to unsignaled before starting.
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// Reset fence to unsignaled before starting.
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VkResult res = vkResetFences(g_vulkan_context->GetDevice(), 1, &resources.fence);
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VkResult res = vkResetFences(g_vulkan_context->GetDevice(), 1, &resources.fence);
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@ -427,6 +419,8 @@ void CommandBufferManager::BeginCommandBuffer()
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// Reset upload command buffer state
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// Reset upload command buffer state
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resources.init_command_buffer_used = false;
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resources.init_command_buffer_used = false;
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resources.semaphore_used = false;
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resources.semaphore_used = false;
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resources.fence_counter = m_next_fence_counter++;
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m_current_frame = next_buffer_index;
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}
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}
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void CommandBufferManager::DeferBufferDestruction(VkBuffer object)
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void CommandBufferManager::DeferBufferDestruction(VkBuffer object)
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@ -471,19 +465,5 @@ void CommandBufferManager::DeferImageViewDestruction(VkImageView object)
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[object]() { vkDestroyImageView(g_vulkan_context->GetDevice(), object, nullptr); });
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[object]() { vkDestroyImageView(g_vulkan_context->GetDevice(), object, nullptr); });
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}
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}
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void CommandBufferManager::AddFenceSignaledCallback(const void* key, FenceSignaledCallback callback)
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{
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// Shouldn't be adding twice.
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ASSERT(m_fence_callbacks.find(key) == m_fence_callbacks.end());
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m_fence_callbacks.emplace(key, std::move(callback));
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}
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void CommandBufferManager::RemoveFenceSignaledCallback(const void* key)
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{
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auto iter = m_fence_callbacks.find(key);
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ASSERT(iter != m_fence_callbacks.end());
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m_fence_callbacks.erase(iter);
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}
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std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
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std::unique_ptr<CommandBufferManager> g_command_buffer_mgr;
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} // namespace Vulkan
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} // namespace Vulkan
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@ -51,9 +51,15 @@ public:
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// Allocates a descriptors set from the pool reserved for the current frame.
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// Allocates a descriptors set from the pool reserved for the current frame.
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VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
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VkDescriptorSet AllocateDescriptorSet(VkDescriptorSetLayout set_layout);
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// Fence "counters" are used to track which commands have been completed by the GPU.
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// If the last completed fence counter is greater or equal to N, it means that the work
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// associated counter N has been completed by the GPU. The value of N to associate with
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// commands can be retreived by calling GetCurrentFenceCounter().
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u64 GetCompletedFenceCounter() const { return m_completed_fence_counter; }
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// Gets the fence that will be signaled when the currently executing command buffer is
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// Gets the fence that will be signaled when the currently executing command buffer is
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// queued and executed. Do not wait for this fence before the buffer is executed.
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// queued and executed. Do not wait for this fence before the buffer is executed.
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VkFence GetCurrentCommandBufferFence() const { return m_frame_resources[m_current_frame].fence; }
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u64 GetCurrentFenceCounter() const { return m_frame_resources[m_current_frame].fence_counter; }
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// Returns the semaphore for the current command buffer, which can be used to ensure the
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// Returns the semaphore for the current command buffer, which can be used to ensure the
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// swap chain image is ready before the command buffer executes.
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// swap chain image is ready before the command buffer executes.
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@ -66,15 +72,11 @@ public:
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// Ensure that the worker thread has submitted any previous command buffers and is idle.
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// Ensure that the worker thread has submitted any previous command buffers and is idle.
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void WaitForWorkerThreadIdle();
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void WaitForWorkerThreadIdle();
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// Ensure that the worker thread has both submitted all commands, and the GPU has caught up.
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// Use with caution, huge performance penalty.
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void WaitForGPUIdle();
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// Wait for a fence to be completed.
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// Wait for a fence to be completed.
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// Also invokes callbacks for completion.
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// Also invokes callbacks for completion.
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void WaitForFence(VkFence fence);
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void WaitForFenceCounter(u64 fence_counter);
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void SubmitCommandBuffer(bool submit_on_worker_thread,
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void SubmitCommandBuffer(bool submit_on_worker_thread, bool wait_for_completion,
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VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
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VkSwapchainKHR present_swap_chain = VK_NULL_HANDLE,
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uint32_t present_image_index = 0xFFFFFFFF);
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uint32_t present_image_index = 0xFFFFFFFF);
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@ -90,25 +92,17 @@ public:
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void DeferImageDestruction(VkImage object);
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void DeferImageDestruction(VkImage object);
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void DeferImageViewDestruction(VkImageView object);
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void DeferImageViewDestruction(VkImageView object);
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// Instruct the manager to fire the specified callback when a fence is flagged to be signaled.
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// This happens when command buffers are executed, and can be tested if signaled, which means
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// that all commands up to the point when the callback was fired have completed.
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using FenceSignaledCallback = std::function<void(VkFence)>;
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void AddFenceSignaledCallback(const void* key, FenceSignaledCallback callback);
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void RemoveFenceSignaledCallback(const void* key);
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private:
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private:
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bool CreateCommandBuffers();
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bool CreateCommandBuffers();
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void DestroyCommandBuffers();
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void DestroyCommandBuffers();
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bool CreateSubmitThread();
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bool CreateSubmitThread();
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void WaitForCommandBufferCompletion(u32 command_buffer_index);
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void SubmitCommandBuffer(u32 command_buffer_index, VkSwapchainKHR present_swap_chain,
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void SubmitCommandBuffer(u32 command_buffer_index, VkSwapchainKHR present_swap_chain,
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u32 present_image_index);
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u32 present_image_index);
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void BeginCommandBuffer();
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void BeginCommandBuffer();
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void OnCommandBufferExecuted(u32 index);
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struct FrameResources
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struct FrameResources
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{
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{
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// [0] - Init (upload) command buffer, [1] - draw command buffer
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// [0] - Init (upload) command buffer, [1] - draw command buffer
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@ -117,19 +111,19 @@ private:
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VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
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VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
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VkFence fence = VK_NULL_HANDLE;
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VkFence fence = VK_NULL_HANDLE;
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VkSemaphore semaphore = VK_NULL_HANDLE;
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VkSemaphore semaphore = VK_NULL_HANDLE;
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u64 fence_counter = 0;
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bool init_command_buffer_used = false;
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bool init_command_buffer_used = false;
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bool semaphore_used = false;
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bool semaphore_used = false;
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bool needs_fence_wait = false;
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std::vector<std::function<void()>> cleanup_resources;
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std::vector<std::function<void()>> cleanup_resources;
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};
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};
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u64 m_next_fence_counter = 1;
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u64 m_completed_fence_counter = 0;
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std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
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std::array<FrameResources, NUM_COMMAND_BUFFERS> m_frame_resources;
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u32 m_current_frame;
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u32 m_current_frame;
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// callbacks when a fence point is set
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std::map<const void*, FenceSignaledCallback> m_fence_callbacks;
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// Threaded command buffer execution
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// Threaded command buffer execution
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// Semaphore determines when a command buffer can be queued
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// Semaphore determines when a command buffer can be queued
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Common::Semaphore m_submit_semaphore;
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Common::Semaphore m_submit_semaphore;
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@ -24,8 +24,6 @@ PerfQuery::PerfQuery() = default;
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PerfQuery::~PerfQuery()
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PerfQuery::~PerfQuery()
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{
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{
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g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
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if (m_query_pool != VK_NULL_HANDLE)
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if (m_query_pool != VK_NULL_HANDLE)
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vkDestroyQueryPool(g_vulkan_context->GetDevice(), m_query_pool, nullptr);
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vkDestroyQueryPool(g_vulkan_context->GetDevice(), m_query_pool, nullptr);
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}
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}
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@ -49,9 +47,6 @@ bool PerfQuery::Initialize()
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return false;
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return false;
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}
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}
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g_command_buffer_mgr->AddFenceSignaledCallback(
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this, std::bind(&PerfQuery::OnFenceSignaled, this, std::placeholders::_1));
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return true;
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return true;
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}
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}
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@ -113,7 +108,7 @@ void PerfQuery::ResetQuery()
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for (auto& entry : m_query_buffer)
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for (auto& entry : m_query_buffer)
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{
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{
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entry.pending_fence = VK_NULL_HANDLE;
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entry.fence_counter = 0;
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entry.available = false;
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entry.available = false;
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entry.active = false;
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entry.active = false;
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}
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}
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@ -217,7 +212,7 @@ void PerfQuery::QueueCopyQueryResults(u32 start_index, u32 query_count)
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{
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{
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u32 index = start_index + i;
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u32 index = start_index + i;
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ActiveQuery& entry = m_query_buffer[index];
|
ActiveQuery& entry = m_query_buffer[index];
|
||||||
entry.pending_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
|
entry.fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
|
||||||
entry.available = true;
|
entry.available = true;
|
||||||
entry.active = false;
|
entry.active = false;
|
||||||
}
|
}
|
||||||
@ -261,8 +256,10 @@ void PerfQuery::FlushQueries()
|
|||||||
QueueCopyQueryResults(copy_start_index, copy_count);
|
QueueCopyQueryResults(copy_start_index, copy_count);
|
||||||
}
|
}
|
||||||
|
|
||||||
void PerfQuery::OnFenceSignaled(VkFence fence)
|
void PerfQuery::ProcessPendingResults()
|
||||||
{
|
{
|
||||||
|
const u64 completed_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
|
||||||
|
|
||||||
// Need to save these since ProcessResults will modify them.
|
// Need to save these since ProcessResults will modify them.
|
||||||
u32 query_read_pos = m_query_read_pos;
|
u32 query_read_pos = m_query_read_pos;
|
||||||
u32 query_count = m_query_count;
|
u32 query_count = m_query_count;
|
||||||
@ -273,7 +270,7 @@ void PerfQuery::OnFenceSignaled(VkFence fence)
|
|||||||
for (u32 i = 0; i < query_count; i++)
|
for (u32 i = 0; i < query_count; i++)
|
||||||
{
|
{
|
||||||
u32 index = (query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
|
u32 index = (query_read_pos + i) % PERF_QUERY_BUFFER_SIZE;
|
||||||
if (m_query_buffer[index].pending_fence != fence)
|
if (m_query_buffer[index].fence_counter > completed_fence_counter)
|
||||||
{
|
{
|
||||||
// These should be grouped together, at the end.
|
// These should be grouped together, at the end.
|
||||||
break;
|
break;
|
||||||
@ -314,8 +311,8 @@ void PerfQuery::ProcessResults(u32 start_index, u32 query_count)
|
|||||||
ActiveQuery& entry = m_query_buffer[index];
|
ActiveQuery& entry = m_query_buffer[index];
|
||||||
|
|
||||||
// Should have a fence associated with it (waiting for a result).
|
// Should have a fence associated with it (waiting for a result).
|
||||||
ASSERT(entry.pending_fence != VK_NULL_HANDLE);
|
ASSERT(entry.fence_counter != 0);
|
||||||
entry.pending_fence = VK_NULL_HANDLE;
|
entry.fence_counter = 0;
|
||||||
entry.available = false;
|
entry.available = false;
|
||||||
entry.active = false;
|
entry.active = false;
|
||||||
|
|
||||||
@ -340,9 +337,11 @@ void PerfQuery::NonBlockingPartialFlush()
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Submit a command buffer in the background if the front query is not bound to one.
|
// Submit a command buffer in the background if the front query is not bound to one.
|
||||||
// Ideally this will complete before the buffer fills.
|
ActiveQuery& entry = m_query_buffer[m_query_read_pos];
|
||||||
if (m_query_buffer[m_query_read_pos].pending_fence == VK_NULL_HANDLE)
|
if (entry.fence_counter == g_command_buffer_mgr->GetCurrentFenceCounter())
|
||||||
Renderer::GetInstance()->ExecuteCommandBuffer(true, false);
|
Renderer::GetInstance()->ExecuteCommandBuffer(true, false);
|
||||||
|
|
||||||
|
ProcessPendingResults();
|
||||||
}
|
}
|
||||||
|
|
||||||
void PerfQuery::BlockingPartialFlush()
|
void PerfQuery::BlockingPartialFlush()
|
||||||
@ -352,17 +351,9 @@ void PerfQuery::BlockingPartialFlush()
|
|||||||
|
|
||||||
// If the first pending query is needing command buffer execution, do that.
|
// If the first pending query is needing command buffer execution, do that.
|
||||||
ActiveQuery& entry = m_query_buffer[m_query_read_pos];
|
ActiveQuery& entry = m_query_buffer[m_query_read_pos];
|
||||||
if (entry.pending_fence == VK_NULL_HANDLE)
|
if (entry.fence_counter == g_command_buffer_mgr->GetCurrentFenceCounter())
|
||||||
{
|
|
||||||
// This will callback OnCommandBufferQueued which will set the fence on the entry.
|
|
||||||
// We wait for completion, which will also call OnCommandBufferExecuted, and clear the fence.
|
|
||||||
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
|
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
|
||||||
}
|
|
||||||
else
|
ProcessPendingResults();
|
||||||
{
|
|
||||||
// The command buffer has been submitted, but is awaiting completion.
|
|
||||||
// Wait for the fence to complete, which will call OnCommandBufferExecuted.
|
|
||||||
g_command_buffer_mgr->WaitForFence(entry.pending_fence);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
@ -36,8 +36,8 @@ public:
|
|||||||
private:
|
private:
|
||||||
struct ActiveQuery
|
struct ActiveQuery
|
||||||
{
|
{
|
||||||
|
u64 fence_counter;
|
||||||
PerfQueryType query_type;
|
PerfQueryType query_type;
|
||||||
VkFence pending_fence;
|
|
||||||
bool available;
|
bool available;
|
||||||
bool active;
|
bool active;
|
||||||
};
|
};
|
||||||
@ -45,11 +45,9 @@ private:
|
|||||||
bool CreateQueryPool();
|
bool CreateQueryPool();
|
||||||
bool CreateReadbackBuffer();
|
bool CreateReadbackBuffer();
|
||||||
void QueueCopyQueryResults(u32 start_index, u32 query_count);
|
void QueueCopyQueryResults(u32 start_index, u32 query_count);
|
||||||
|
void ProcessPendingResults();
|
||||||
void ProcessResults(u32 start_index, u32 query_count);
|
void ProcessResults(u32 start_index, u32 query_count);
|
||||||
|
|
||||||
void OnCommandBufferQueued(VkCommandBuffer command_buffer, VkFence fence);
|
|
||||||
void OnFenceSignaled(VkFence fence);
|
|
||||||
|
|
||||||
void NonBlockingPartialFlush();
|
void NonBlockingPartialFlush();
|
||||||
void BlockingPartialFlush();
|
void BlockingPartialFlush();
|
||||||
|
|
||||||
|
@ -315,7 +315,7 @@ void Renderer::PresentBackbuffer()
|
|||||||
// Because this final command buffer is rendering to the swap chain, we need to wait for
|
// Because this final command buffer is rendering to the swap chain, we need to wait for
|
||||||
// the available semaphore to be signaled before executing the buffer. This final submission
|
// the available semaphore to be signaled before executing the buffer. This final submission
|
||||||
// can happen off-thread in the background while we're preparing the next frame.
|
// can happen off-thread in the background while we're preparing the next frame.
|
||||||
g_command_buffer_mgr->SubmitCommandBuffer(true, m_swap_chain->GetSwapChain(),
|
g_command_buffer_mgr->SubmitCommandBuffer(true, false, m_swap_chain->GetSwapChain(),
|
||||||
m_swap_chain->GetCurrentImageIndex());
|
m_swap_chain->GetCurrentImageIndex());
|
||||||
|
|
||||||
// New cmdbuffer, so invalidate state.
|
// New cmdbuffer, so invalidate state.
|
||||||
@ -327,11 +327,7 @@ void Renderer::ExecuteCommandBuffer(bool submit_off_thread, bool wait_for_comple
|
|||||||
StateTracker::GetInstance()->EndRenderPass();
|
StateTracker::GetInstance()->EndRenderPass();
|
||||||
PerfQuery::GetInstance()->FlushQueries();
|
PerfQuery::GetInstance()->FlushQueries();
|
||||||
|
|
||||||
// If we're waiting for completion, don't bother waking the worker thread.
|
g_command_buffer_mgr->SubmitCommandBuffer(submit_off_thread, wait_for_completion);
|
||||||
const VkFence pending_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
|
|
||||||
g_command_buffer_mgr->SubmitCommandBuffer(submit_off_thread && wait_for_completion);
|
|
||||||
if (wait_for_completion)
|
|
||||||
g_command_buffer_mgr->WaitForFence(pending_fence);
|
|
||||||
|
|
||||||
StateTracker::GetInstance()->InvalidateCachedState();
|
StateTracker::GetInstance()->InvalidateCachedState();
|
||||||
}
|
}
|
||||||
@ -550,10 +546,6 @@ void Renderer::UnbindTexture(const AbstractTexture* texture)
|
|||||||
|
|
||||||
void Renderer::ResetSamplerStates()
|
void Renderer::ResetSamplerStates()
|
||||||
{
|
{
|
||||||
// Ensure none of the sampler objects are in use.
|
|
||||||
// This assumes that none of the samplers are in use on the command list currently being recorded.
|
|
||||||
g_command_buffer_mgr->WaitForGPUIdle();
|
|
||||||
|
|
||||||
// Invalidate all sampler states, next draw will re-initialize them.
|
// Invalidate all sampler states, next draw will re-initialize them.
|
||||||
for (u32 i = 0; i < m_sampler_states.size(); i++)
|
for (u32 i = 0; i < m_sampler_states.size(); i++)
|
||||||
{
|
{
|
||||||
|
@ -19,14 +19,10 @@ namespace Vulkan
|
|||||||
{
|
{
|
||||||
StreamBuffer::StreamBuffer(VkBufferUsageFlags usage, u32 size) : m_usage(usage), m_size(size)
|
StreamBuffer::StreamBuffer(VkBufferUsageFlags usage, u32 size) : m_usage(usage), m_size(size)
|
||||||
{
|
{
|
||||||
g_command_buffer_mgr->AddFenceSignaledCallback(
|
|
||||||
this, std::bind(&StreamBuffer::OnFenceSignaled, this, std::placeholders::_1));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
StreamBuffer::~StreamBuffer()
|
StreamBuffer::~StreamBuffer()
|
||||||
{
|
{
|
||||||
g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
|
|
||||||
|
|
||||||
if (m_host_pointer)
|
if (m_host_pointer)
|
||||||
vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
|
vkUnmapMemory(g_vulkan_context->GetDevice(), m_memory);
|
||||||
|
|
||||||
@ -189,8 +185,6 @@ bool StreamBuffer::ReserveMemory(u32 num_bytes, u32 alignment)
|
|||||||
// Can we find a fence to wait on that will give us enough memory?
|
// Can we find a fence to wait on that will give us enough memory?
|
||||||
if (WaitForClearSpace(required_bytes))
|
if (WaitForClearSpace(required_bytes))
|
||||||
{
|
{
|
||||||
ASSERT(m_current_offset == m_current_gpu_position ||
|
|
||||||
(m_current_offset + required_bytes) < m_current_gpu_position);
|
|
||||||
m_current_offset = Common::AlignUp(m_current_offset, alignment);
|
m_current_offset = Common::AlignUp(m_current_offset, alignment);
|
||||||
m_last_allocation_size = num_bytes;
|
m_last_allocation_size = num_bytes;
|
||||||
return true;
|
return true;
|
||||||
@ -225,36 +219,40 @@ void StreamBuffer::UpdateCurrentFencePosition()
|
|||||||
return;
|
return;
|
||||||
|
|
||||||
// Has the offset changed since the last fence?
|
// Has the offset changed since the last fence?
|
||||||
const VkFence fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
|
const u64 counter = g_command_buffer_mgr->GetCurrentFenceCounter();
|
||||||
if (!m_tracked_fences.empty() && m_tracked_fences.back().first == fence)
|
if (!m_tracked_fences.empty() && m_tracked_fences.back().first == counter)
|
||||||
{
|
{
|
||||||
// Still haven't executed a command buffer, so just update the offset.
|
// Still haven't executed a command buffer, so just update the offset.
|
||||||
m_tracked_fences.back().second = m_current_offset;
|
m_tracked_fences.back().second = m_current_offset;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
m_tracked_fences.emplace_back(fence, m_current_offset);
|
// New buffer, so update the GPU position while we're at it.
|
||||||
|
UpdateGPUPosition();
|
||||||
|
m_tracked_fences.emplace_back(counter, m_current_offset);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StreamBuffer::OnFenceSignaled(VkFence fence)
|
void StreamBuffer::UpdateGPUPosition()
|
||||||
{
|
{
|
||||||
// Locate the entry for this fence (if any, we may have been forced to wait already)
|
auto start = m_tracked_fences.begin();
|
||||||
auto iter = std::find_if(m_tracked_fences.begin(), m_tracked_fences.end(),
|
auto end = start;
|
||||||
[fence](const auto& it) { return it.first == fence; });
|
|
||||||
|
|
||||||
if (iter != m_tracked_fences.end())
|
const u64 completed_counter = g_command_buffer_mgr->GetCompletedFenceCounter();
|
||||||
|
while (end != m_tracked_fences.end() && completed_counter >= end->first)
|
||||||
{
|
{
|
||||||
// Update the GPU position, and remove any fences before this fence (since
|
m_current_gpu_position = end->second;
|
||||||
// it is implied that they have been signaled as well, though the callback
|
++end;
|
||||||
// should have removed them already).
|
|
||||||
m_current_gpu_position = iter->second;
|
|
||||||
m_tracked_fences.erase(m_tracked_fences.begin(), ++iter);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (start != end)
|
||||||
|
m_tracked_fences.erase(start, end);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
|
bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
|
||||||
{
|
{
|
||||||
u32 new_offset = 0;
|
u32 new_offset = 0;
|
||||||
|
u32 new_gpu_position = 0;
|
||||||
|
|
||||||
auto iter = m_tracked_fences.begin();
|
auto iter = m_tracked_fences.begin();
|
||||||
for (; iter != m_tracked_fences.end(); iter++)
|
for (; iter != m_tracked_fences.end(); iter++)
|
||||||
{
|
{
|
||||||
@ -265,20 +263,32 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
|
|||||||
u32 gpu_position = iter->second;
|
u32 gpu_position = iter->second;
|
||||||
if (m_current_offset == gpu_position)
|
if (m_current_offset == gpu_position)
|
||||||
{
|
{
|
||||||
// Start at the start of the buffer again.
|
|
||||||
new_offset = 0;
|
new_offset = 0;
|
||||||
|
new_gpu_position = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Assuming that we wait for this fence, are we allocating in front of the GPU?
|
// Assuming that we wait for this fence, are we allocating in front of the GPU?
|
||||||
if (m_current_offset > gpu_position)
|
if (m_current_offset > gpu_position)
|
||||||
{
|
{
|
||||||
|
// This would suggest the GPU has now followed us and wrapped around, so we have from
|
||||||
|
// m_current_position..m_size free, as well as and 0..gpu_position.
|
||||||
|
const u32 remaining_space_after_offset = m_size - m_current_offset;
|
||||||
|
if (remaining_space_after_offset >= num_bytes)
|
||||||
|
{
|
||||||
|
// Switch to allocating in front of the GPU, using the remainder of the buffer.
|
||||||
|
new_offset = m_current_offset;
|
||||||
|
new_gpu_position = gpu_position;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
// We can wrap around to the start, behind the GPU, if there is enough space.
|
// We can wrap around to the start, behind the GPU, if there is enough space.
|
||||||
// We use > here because otherwise we'd end up lining up with the GPU, and then the
|
// We use > here because otherwise we'd end up lining up with the GPU, and then the
|
||||||
// allocator would assume that the GPU has consumed what we just wrote.
|
// allocator would assume that the GPU has consumed what we just wrote.
|
||||||
if (gpu_position > num_bytes)
|
if (gpu_position > num_bytes)
|
||||||
{
|
{
|
||||||
new_offset = 0;
|
new_offset = 0;
|
||||||
|
new_gpu_position = gpu_position;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -292,6 +302,7 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
|
|||||||
{
|
{
|
||||||
// Leave the offset as-is, but update the GPU position.
|
// Leave the offset as-is, but update the GPU position.
|
||||||
new_offset = m_current_offset;
|
new_offset = m_current_offset;
|
||||||
|
new_gpu_position = gpu_position;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -300,14 +311,17 @@ bool StreamBuffer::WaitForClearSpace(u32 num_bytes)
|
|||||||
// Did any fences satisfy this condition?
|
// Did any fences satisfy this condition?
|
||||||
// Has the command buffer been executed yet? If not, the caller should execute it.
|
// Has the command buffer been executed yet? If not, the caller should execute it.
|
||||||
if (iter == m_tracked_fences.end() ||
|
if (iter == m_tracked_fences.end() ||
|
||||||
iter->first == g_command_buffer_mgr->GetCurrentCommandBufferFence())
|
iter->first == g_command_buffer_mgr->GetCurrentFenceCounter())
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Wait until this fence is signaled. This will fire the callback, updating the GPU position.
|
// Wait until this fence is signaled. This will fire the callback, updating the GPU position.
|
||||||
g_command_buffer_mgr->WaitForFence(iter->first);
|
g_command_buffer_mgr->WaitForFenceCounter(iter->first);
|
||||||
|
m_tracked_fences.erase(m_tracked_fences.begin(),
|
||||||
|
m_current_offset == iter->second ? m_tracked_fences.end() : ++iter);
|
||||||
m_current_offset = new_offset;
|
m_current_offset = new_offset;
|
||||||
|
m_current_gpu_position = new_gpu_position;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -34,7 +34,7 @@ public:
|
|||||||
private:
|
private:
|
||||||
bool AllocateBuffer();
|
bool AllocateBuffer();
|
||||||
void UpdateCurrentFencePosition();
|
void UpdateCurrentFencePosition();
|
||||||
void OnFenceSignaled(VkFence fence);
|
void UpdateGPUPosition();
|
||||||
|
|
||||||
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
|
// Waits for as many fences as needed to allocate num_bytes bytes from the buffer.
|
||||||
bool WaitForClearSpace(u32 num_bytes);
|
bool WaitForClearSpace(u32 num_bytes);
|
||||||
@ -50,7 +50,7 @@ private:
|
|||||||
u8* m_host_pointer = nullptr;
|
u8* m_host_pointer = nullptr;
|
||||||
|
|
||||||
// List of fences and the corresponding positions in the buffer
|
// List of fences and the corresponding positions in the buffer
|
||||||
std::deque<std::pair<VkFence, u32>> m_tracked_fences;
|
std::deque<std::pair<u64, u32>> m_tracked_fences;
|
||||||
|
|
||||||
bool m_coherent_mapping = false;
|
bool m_coherent_mapping = false;
|
||||||
};
|
};
|
||||||
|
@ -674,11 +674,7 @@ VKStagingTexture::VKStagingTexture(StagingTextureType type, const TextureConfig&
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
VKStagingTexture::~VKStagingTexture()
|
VKStagingTexture::~VKStagingTexture() = default;
|
||||||
{
|
|
||||||
if (m_needs_flush)
|
|
||||||
VKStagingTexture::Flush();
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type,
|
std::unique_ptr<VKStagingTexture> VKStagingTexture::Create(StagingTextureType type,
|
||||||
const TextureConfig& config)
|
const TextureConfig& config)
|
||||||
@ -739,14 +735,6 @@ void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
|
|||||||
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
|
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= m_config.width &&
|
||||||
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
|
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= m_config.height);
|
||||||
|
|
||||||
if (m_needs_flush)
|
|
||||||
{
|
|
||||||
// Drop copy before reusing it.
|
|
||||||
g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
|
|
||||||
m_flush_fence = VK_NULL_HANDLE;
|
|
||||||
m_needs_flush = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
StateTracker::GetInstance()->EndRenderPass();
|
StateTracker::GetInstance()->EndRenderPass();
|
||||||
|
|
||||||
VkImageLayout old_layout = src_tex->GetLayout();
|
VkImageLayout old_layout = src_tex->GetLayout();
|
||||||
@ -773,16 +761,7 @@ void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
|
|||||||
src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
|
src_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
|
||||||
|
|
||||||
m_needs_flush = true;
|
m_needs_flush = true;
|
||||||
m_flush_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
|
m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
|
||||||
g_command_buffer_mgr->AddFenceSignaledCallback(this, [this](VkFence fence) {
|
|
||||||
if (m_flush_fence != fence)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_flush_fence = VK_NULL_HANDLE;
|
|
||||||
m_needs_flush = false;
|
|
||||||
g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
|
|
||||||
m_staging_buffer->InvalidateCPUCache();
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
||||||
@ -798,14 +777,6 @@ void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
|
|||||||
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst_tex->GetWidth() &&
|
ASSERT(dst_rect.left >= 0 && static_cast<u32>(dst_rect.right) <= dst_tex->GetWidth() &&
|
||||||
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst_tex->GetHeight());
|
dst_rect.top >= 0 && static_cast<u32>(dst_rect.bottom) <= dst_tex->GetHeight());
|
||||||
|
|
||||||
if (m_needs_flush)
|
|
||||||
{
|
|
||||||
// Drop copy before reusing it.
|
|
||||||
g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
|
|
||||||
m_flush_fence = VK_NULL_HANDLE;
|
|
||||||
m_needs_flush = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Flush caches before copying.
|
// Flush caches before copying.
|
||||||
m_staging_buffer->FlushCPUCache();
|
m_staging_buffer->FlushCPUCache();
|
||||||
StateTracker::GetInstance()->EndRenderPass();
|
StateTracker::GetInstance()->EndRenderPass();
|
||||||
@ -833,15 +804,7 @@ void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
|
|||||||
dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
|
dst_tex->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), old_layout);
|
||||||
|
|
||||||
m_needs_flush = true;
|
m_needs_flush = true;
|
||||||
m_flush_fence = g_command_buffer_mgr->GetCurrentCommandBufferFence();
|
m_flush_fence_counter = g_command_buffer_mgr->GetCurrentFenceCounter();
|
||||||
g_command_buffer_mgr->AddFenceSignaledCallback(this, [this](VkFence fence) {
|
|
||||||
if (m_flush_fence != fence)
|
|
||||||
return;
|
|
||||||
|
|
||||||
m_flush_fence = VK_NULL_HANDLE;
|
|
||||||
m_needs_flush = false;
|
|
||||||
g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool VKStagingTexture::Map()
|
bool VKStagingTexture::Map()
|
||||||
@ -860,25 +823,23 @@ void VKStagingTexture::Flush()
|
|||||||
if (!m_needs_flush)
|
if (!m_needs_flush)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// Either of the below two calls will cause the callback to fire.
|
// Is this copy in the current command buffer?
|
||||||
g_command_buffer_mgr->RemoveFenceSignaledCallback(this);
|
if (g_command_buffer_mgr->GetCurrentFenceCounter() == m_flush_fence_counter)
|
||||||
if (m_flush_fence == g_command_buffer_mgr->GetCurrentCommandBufferFence())
|
|
||||||
{
|
{
|
||||||
// The readback is in the current command buffer, and we must execute it.
|
// Execute the command buffer and wait for it to finish.
|
||||||
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
|
Renderer::GetInstance()->ExecuteCommandBuffer(false, true);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// WaitForFence should fire the callback.
|
// Wait for the GPU to finish with it.
|
||||||
g_command_buffer_mgr->WaitForFence(m_flush_fence);
|
g_command_buffer_mgr->WaitForFenceCounter(m_flush_fence_counter);
|
||||||
}
|
}
|
||||||
|
|
||||||
DEBUG_ASSERT(m_flush_fence == VK_NULL_HANDLE);
|
|
||||||
m_needs_flush = false;
|
|
||||||
|
|
||||||
// For readback textures, invalidate the CPU cache as there is new data there.
|
// For readback textures, invalidate the CPU cache as there is new data there.
|
||||||
if (m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable)
|
if (m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable)
|
||||||
m_staging_buffer->InvalidateCPUCache();
|
m_staging_buffer->InvalidateCPUCache();
|
||||||
|
|
||||||
|
m_needs_flush = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
VKFramebuffer::VKFramebuffer(VKTexture* color_attachment, VKTexture* depth_attachment, u32 width,
|
VKFramebuffer::VKFramebuffer(VKTexture* color_attachment, VKTexture* depth_attachment, u32 width,
|
||||||
|
@ -104,7 +104,7 @@ private:
|
|||||||
std::unique_ptr<StagingBuffer> buffer);
|
std::unique_ptr<StagingBuffer> buffer);
|
||||||
|
|
||||||
std::unique_ptr<StagingBuffer> m_staging_buffer;
|
std::unique_ptr<StagingBuffer> m_staging_buffer;
|
||||||
VkFence m_flush_fence = VK_NULL_HANDLE;
|
u64 m_flush_fence_counter = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
class VKFramebuffer final : public AbstractFramebuffer
|
class VKFramebuffer final : public AbstractFramebuffer
|
||||||
|
@ -60,11 +60,11 @@ VertexManager::~VertexManager()
|
|||||||
bool VertexManager::Initialize()
|
bool VertexManager::Initialize()
|
||||||
{
|
{
|
||||||
m_vertex_stream_buffer =
|
m_vertex_stream_buffer =
|
||||||
StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VERTEX_STREAM_BUFFER_SIZE * 4);
|
StreamBuffer::Create(VK_BUFFER_USAGE_VERTEX_BUFFER_BIT, VERTEX_STREAM_BUFFER_SIZE);
|
||||||
m_index_stream_buffer =
|
m_index_stream_buffer =
|
||||||
StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE * 4);
|
StreamBuffer::Create(VK_BUFFER_USAGE_INDEX_BUFFER_BIT, INDEX_STREAM_BUFFER_SIZE);
|
||||||
m_uniform_stream_buffer =
|
m_uniform_stream_buffer =
|
||||||
StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE * 4);
|
StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, UNIFORM_STREAM_BUFFER_SIZE);
|
||||||
if (!m_vertex_stream_buffer || !m_index_stream_buffer || !m_uniform_stream_buffer)
|
if (!m_vertex_stream_buffer || !m_index_stream_buffer || !m_uniform_stream_buffer)
|
||||||
{
|
{
|
||||||
PanicAlert("Failed to allocate streaming buffers");
|
PanicAlert("Failed to allocate streaming buffers");
|
||||||
|
@ -251,8 +251,8 @@ bool VideoBackend::Initialize(const WindowSystemInfo& wsi)
|
|||||||
|
|
||||||
void VideoBackend::Shutdown()
|
void VideoBackend::Shutdown()
|
||||||
{
|
{
|
||||||
if (g_command_buffer_mgr)
|
if (g_vulkan_context)
|
||||||
g_command_buffer_mgr->WaitForGPUIdle();
|
vkDeviceWaitIdle(g_vulkan_context->GetDevice());
|
||||||
|
|
||||||
if (g_shader_cache)
|
if (g_shader_cache)
|
||||||
g_shader_cache->Shutdown();
|
g_shader_cache->Shutdown();
|
||||||
|
Loading…
x
Reference in New Issue
Block a user