mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-09 15:49:25 +01:00
commit
42964e8531
@ -1,10 +1,4 @@
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# RMCE01, RMCJ01, RMCK01, RMCP01 - Mario Kart Wii
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# RMCE01, RMCJ01, RMCK01, RMCP01 - Mario Kart Wii
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[Controls]
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IRHeight = 50
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IRWidth = 30
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IRCenter = 50
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -1,10 +1,4 @@
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# RMGE01, RMGJ01, RMGK01, RMGP01 - SUPER MARIO GALAXY
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# RMGE01, RMGJ01, RMGK01, RMGP01 - SUPER MARIO GALAXY
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[Controls]
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IRHeight = 50
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IRWidth = 30
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IRCenter = 50
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -1,9 +1,4 @@
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# RODE01, RODJ01, RODK01, RODP01 - WarioWare: Smooth Moves
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# RODE01, RODJ01, RODK01, RODP01 - WarioWare: Smooth Moves
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[Controls]
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IRHeight = 71
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IRWidth = 64
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IRCenter = 99
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -1,9 +1,4 @@
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# RUUE01, RUUJ01, RUUK01, RUUP01 - Animal Crossing Wii
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# RUUE01, RUUJ01, RUUK01, RUUP01 - Animal Crossing Wii
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[Controls]
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IRHeight = 50
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IRWidth = 30
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IRCenter = 50
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -1,9 +1,4 @@
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# RZDE01, RZDJ01, RZDK01, RZDP01 - The Legend of Zelda: Twilight Princess [Wii]
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# RZDE01, RZDJ01, RZDK01, RZDP01 - The Legend of Zelda: Twilight Princess [Wii]
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[Controls]
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IRHeight = 39
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IRWidth = 37
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IRCenter = 91
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -1,9 +1,4 @@
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# SB4E01, SB4J01, SB4P01 - Super Mario Galaxy 2
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# SB4E01, SB4J01, SB4P01 - Super Mario Galaxy 2
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[Controls]
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IRHeight = 50
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IRWidth = 30
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IRCenter = 50
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[Core]
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[Core]
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# Values set here will override the main Dolphin settings.
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# Values set here will override the main Dolphin settings.
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@ -19,7 +19,7 @@ IR/Forward = `Axis 116`
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IR/Backward = `Axis 117`
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IR/Backward = `Axis 117`
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IR/Hide = `Button 118`
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IR/Hide = `Button 118`
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IR/Height = 50
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IR/Height = 50
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IR/Width = 30
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IR/Width = 50
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IR/Center = 50
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IR/Center = 50
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Swing/Up = `Axis 120`
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Swing/Up = `Axis 120`
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Swing/Down = `Axis 121`
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Swing/Down = `Axis 121`
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@ -158,7 +158,7 @@ IR/Forward = `Axis 116`
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IR/Backward = `Axis 117`
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IR/Backward = `Axis 117`
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IR/Hide = `Button 118`
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IR/Hide = `Button 118`
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IR/Height = 50
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IR/Height = 50
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IR/Width = 30
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IR/Width = 50
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IR/Center = 50
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IR/Center = 50
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Swing/Up = `Axis 120`
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Swing/Up = `Axis 120`
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Swing/Down = `Axis 121`
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Swing/Down = `Axis 121`
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@ -297,7 +297,7 @@ IR/Forward = `Axis 116`
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IR/Backward = `Axis 117`
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IR/Backward = `Axis 117`
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IR/Hide = `Button 118`
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IR/Hide = `Button 118`
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IR/Height = 50
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IR/Height = 50
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IR/Width = 30
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IR/Width = 50
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IR/Center = 50
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IR/Center = 50
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Swing/Up = `Axis 120`
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Swing/Up = `Axis 120`
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Swing/Down = `Axis 121`
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Swing/Down = `Axis 121`
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@ -436,7 +436,7 @@ IR/Forward = `Axis 116`
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IR/Backward = `Axis 117`
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IR/Backward = `Axis 117`
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IR/Hide = `Button 118`
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IR/Hide = `Button 118`
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IR/Height = 50
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IR/Height = 50
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IR/Width = 30
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IR/Width = 50
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IR/Center = 50
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IR/Center = 50
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Swing/Up = `Axis 120`
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Swing/Up = `Axis 120`
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Swing/Down = `Axis 121`
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Swing/Down = `Axis 121`
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@ -19,7 +19,7 @@ IR/Forward = `Axis 116`
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IR/Backward = `Axis 117`
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IR/Backward = `Axis 117`
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IR/Hide = `Button 118`
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IR/Hide = `Button 118`
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IR/Height = 50
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IR/Height = 50
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IR/Width = 30
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IR/Width = 50
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IR/Center = 50
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IR/Center = 50
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Swing/Up = `Axis 120`
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Swing/Up = `Axis 120`
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Swing/Down = `Axis 121`
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Swing/Down = `Axis 121`
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@ -298,12 +298,14 @@ public final class InputOverlay extends SurfaceView implements OnTouchListener
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if (!pressed && overlayPointer != null)
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if (!pressed && overlayPointer != null)
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{
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{
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overlayPointer.onTouch(event);
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overlayPointer.onTouch(event);
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float[] axises = overlayPointer.getAxisValues();
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float[] axes = overlayPointer.getAxisValues();
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NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, ButtonType.WIIMOTE_IR + 2,
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for (int i = 0; i < 4; i++)
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axises[0]);
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{
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NativeLibrary.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, ButtonType.WIIMOTE_IR + 4,
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NativeLibrary
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axises[1]);
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.onGamePadMoveEvent(NativeLibrary.TouchScreenDevice, ButtonType.WIIMOTE_IR_UP + i,
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axes[i]);
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}
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}
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}
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invalidate();
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invalidate();
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@ -127,9 +127,11 @@ public class InputOverlayPointer
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public float[] getAxisValues()
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public float[] getAxisValues()
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{
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{
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float[] ir = {0f, 0f};
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float[] iraxes = {0f, 0f, 0f, 0f};
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ir[0] = axes[0];
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iraxes[1] = axes[0];
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ir[1] = axes[1];
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iraxes[0] = axes[0];
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return axes;
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iraxes[3] = axes[1];
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iraxes[2] = axes[1];
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return iraxes;
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}
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}
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}
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}
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@ -34,6 +34,7 @@ public final class DirectoryInitialization
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"org.dolphinemu.dolphinemu.DIRECTORY_INITIALIZATION";
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"org.dolphinemu.dolphinemu.DIRECTORY_INITIALIZATION";
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public static final String EXTRA_STATE = "directoryState";
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public static final String EXTRA_STATE = "directoryState";
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private static final Integer WiimoteNewVersion = 2;
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private static volatile DirectoryInitializationState directoryState = null;
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private static volatile DirectoryInitializationState directoryState = null;
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private static String userPath;
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private static String userPath;
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private static String internalPath;
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private static String internalPath;
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@ -145,7 +146,20 @@ public final class DirectoryInitialization
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createWiimoteProfileDirectory(profileDirectory);
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createWiimoteProfileDirectory(profileDirectory);
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copyAsset("GCPadNew.ini", new File(configDirectory, "GCPadNew.ini"), true, context);
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copyAsset("GCPadNew.ini", new File(configDirectory, "GCPadNew.ini"), true, context);
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copyAsset("WiimoteNew.ini", new File(configDirectory, "WiimoteNew.ini"), false, context);
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SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(context);
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if (prefs.getInt("WiimoteNewVersion", 0) != WiimoteNewVersion)
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{
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copyAsset("WiimoteNew.ini", new File(configDirectory, "WiimoteNew.ini"), true, context);
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SharedPreferences.Editor sPrefsEditor = prefs.edit();
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sPrefsEditor.putInt("WiimoteNewVersion", WiimoteNewVersion);
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sPrefsEditor.apply();
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}
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else
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{
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copyAsset("WiimoteNew.ini", new File(configDirectory, "WiimoteNew.ini"), false, context);
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}
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copyAsset("WiimoteProfile.ini", new File(profileDirectory, "WiimoteProfile.ini"), true,
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copyAsset("WiimoteProfile.ini", new File(profileDirectory, "WiimoteProfile.ini"), true,
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context);
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context);
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}
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}
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