Remove odd way of getting ID in ISOProperties

Other code (like GameListItem) simply calls GetUniqueID,
and I've never seen that lead to any problems.
This commit is contained in:
JosJuice 2015-09-21 17:46:05 +02:00
parent 3df83e5717
commit 42db9e2897

View File

@ -106,16 +106,7 @@ CISOProperties::CISOProperties(const GameListItem& game_list_item, wxWindow* par
// Load ISO data
OpenISO = DiscIO::CreateVolumeFromFilename(OpenGameListItem.GetFileName());
// Is it really necessary to use GetTitleID if GetUniqueID fails?
game_id = OpenISO->GetUniqueID();
if (game_id.empty())
{
u8 game_id_bytes[8];
if (OpenISO->GetTitleID(game_id_bytes))
{
game_id = StringFromFormat("%016" PRIx64, Common::swap64(game_id_bytes));
}
}
// Load game INIs
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";