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DSPLLE: exception work, please review/test/-1
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3731 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -136,6 +136,8 @@ void gdsp_ifx_write(u16 addr, u16 val)
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case 0xfb: // DIRQ
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if (val & 0x1)
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DSPHost_InterruptRequest();
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else
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ERROR_LOG(DSPLLE, "Unknown Interrupt Request pc=%04x (%04x)", g_dsp.pc, val);
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break;
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case 0xfc: // DMBH
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@ -244,12 +246,12 @@ void gdsp_idma_in(u16 dsp_addr, u32 addr, u32 size)
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}
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WriteProtectMemory(g_dsp.iram, DSP_IRAM_BYTE_SIZE, false);
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INFO_LOG(DSPLLE, "*** Copy new UCode from 0x%08x to 0x%04x (crc: %8x)", addr, dsp_addr, g_dsp.iram_crc);
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NOTICE_LOG(DSPLLE, "*** Copy new UCode from 0x%08x to 0x%04x (crc: %8x)", addr, dsp_addr, g_dsp.iram_crc);
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g_dsp.iram_crc = DSPHost_CodeLoaded(g_dsp.cpu_ram + (addr & 0x0fffffff), size);
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DSPAnalyzer::Analyze();
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// This calls the reset functions, but it get some games stuck
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// uncomment it to help with debugging
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// DSPCore_SetException(EXP_RESET);
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DSPCore_SetException(EXP_RESET);
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}
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