From 44e918e21382e067343bacabbff2f0290cc2ea3a Mon Sep 17 00:00:00 2001 From: JosJuice Date: Mon, 10 Aug 2015 16:05:04 +0200 Subject: [PATCH] Set Speed Up Disc Transfer rate in the Sonic Riders INI 091db36 added a new delay for disc commands in an attempt to fix issues. It fixed Sonic Riders crashing after the third level... or so we thought. 091db36 also happened changed the order disc reads happen in so that the data is copied to memory before the emulated delay is finished. This was inaccurate and caused an audio problem in Resident Evil 3, leading to the old order being restored in 8cc6e5c. Now that the order is correct, Sonic Riders is broken again, despite 091db36's delay still existing. We're more or less back to square one - nobody knows what's broken, and nobody knows how to fix it. This commit restores SUDTR to Sonic Rider's game INI so that it'll work out of the box in 5.0 just like in 4.0. --- Data/Sys/GameSettings/GXE.ini | 1 + 1 file changed, 1 insertion(+) diff --git a/Data/Sys/GameSettings/GXE.ini b/Data/Sys/GameSettings/GXE.ini index 84c522725b..cbbcdadc33 100644 --- a/Data/Sys/GameSettings/GXE.ini +++ b/Data/Sys/GameSettings/GXE.ini @@ -2,6 +2,7 @@ [Core] # Values set here will override the main Dolphin settings. +FastDiscSpeed = True [EmuState] # The Emulation State. 1 is worst, 5 is best, 0 is not set.