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https://github.com/dolphin-emu/dolphin.git
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Use std::make_unique where it makes sense to
(and improve some other unique_ptr initializations). Adapted from delroth's pull request.
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parent
81d4d7368a
commit
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@ -223,7 +223,7 @@ namespace JitILProfiler
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std::unique_ptr<JitILProfilerFinalizer> finalizer;
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static void Init()
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{
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finalizer = std::unique_ptr<JitILProfilerFinalizer>(new JitILProfilerFinalizer);
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finalizer.reset(new JitILProfilerFinalizer());
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}
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static void Shutdown()
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{
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@ -1280,7 +1280,7 @@ void IRBuilder::WriteToFile(u64 codeHash) {
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_assert_(sizeof(opcodeNames) / sizeof(opcodeNames[0]) == Int3 + 1);
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if (!writer.get()) {
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writer = std::unique_ptr<Writer>(new Writer);
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writer.reset(new Writer());
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}
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FILE* const file = writer->file.GetHandle();
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@ -44,6 +44,7 @@
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StdMakeUnique.h"
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#include "Common/StringUtil.h"
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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@ -555,14 +556,13 @@ void CGameListCtrl::ScanForISOs()
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if (dialog.WasCancelled())
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break;
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std::unique_ptr<GameListItem> iso_file(new GameListItem(rFilenames[i]));
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const GameListItem& ISOFile = *iso_file;
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auto iso_file = std::make_unique<GameListItem>(rFilenames[i]);
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if (ISOFile.IsValid())
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if (iso_file->IsValid())
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{
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bool list = true;
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switch (ISOFile.GetPlatform())
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switch(iso_file->GetPlatform())
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{
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case GameListItem::WII_DISC:
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if (!SConfig::GetInstance().m_ListWii)
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@ -578,7 +578,7 @@ void CGameListCtrl::ScanForISOs()
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break;
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}
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switch (ISOFile.GetCountry())
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switch(iso_file->GetCountry())
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{
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case DiscIO::IVolume::COUNTRY_TAIWAN:
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if (!SConfig::GetInstance().m_ListTaiwan)
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@ -621,7 +621,7 @@ void CGameListCtrl::ScanForISOs()
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for (const auto& drive : drives)
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{
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std::unique_ptr<GameListItem> gli(new GameListItem(drive));
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auto gli = std::make_unique<GameListItem>(drive);
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if (gli->IsValid())
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m_ISOFiles.push_back(gli.release());
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